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Comments: |
Taz (01/06/2010 05:31pm):
[Being playtested]. You each start on an island, but it won't be long before you invade a part of your opponent's island. Landers will be crucial here. |
CompleteDuck (01/06/2010 08:46pm):
I always liked these types of maps, however you won't see much fighting in the east-side and west side; only the peninsula. |
tst5381 (01/06/2010 10:41pm):
Why don't you put the port to the other side of the peninsula? It saves a lot of time for you to send landers all the way to the left. |
Taz (01/07/2010 05:35am):
I did put the port on this side of the peninsula to make the use of landers a bit challenging. The easiest way to send infantries will be by T-copter, but it will be harder to bring heavier units. The player which starts on the island will thus have the advantage of more and better adapted land units, while the other player will have better air units. I don't know yet what will exactly happen (this is what playtests are for), but there might be some fighting on the east/west parts (maybe not the northeast and the southwest) |
Surto6 (12/26/2020 03:39pm):
Bm has 68% of all wins… Hmmmmmaybe the FTA counter was excessive |
UmaruMan (12/10/2022 11:43am):
For a small nerf for BM, one could move the property that's blue down 5. I believe would disrupt normal infantry movement less, as one will basically always go for that capture chain. |
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