Creator: excrimophalus || First Published: 12/28/2009 || Players: 8 || Size: 20x20








































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
excrimophalus (12/28/2009 11:23pm | Edited: 12/28/2009 11:24pm):
This map is supposed to be able to create sea battles. The roads between countries are intentionally choked out, and each country only has one factory in order to reduce spam and promote more sea units (sea is also the reason why there is a fairly large amount of cities for the amount of space). It was somewhat difficult for 8p, but i also wanted this map to be as small as possible while still being playable. Could be ffa or teams. |
blozzee (12/29/2009 10:08am):
a single base has a significant prone to fta rather than double base i guess |
blanci1 (04/21/2011 03:46am):
it needs a lot of inf spam to capture all cities... kind of defeating object! ...might consider initial funding and higher income + less cities ! .. balancing turn advantages will depend which kind of game is envisaged ... EG. ffa (individuals) or teams... and on turn sequence and will probly need compromise. |
Nyvelion (01/09/2013 09:56am):
This doesn't look anything like a stop sign! |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.