Creator: Kyoushikyoku || First Published: 01/17/2010 || Players: 4 || Size: 20x20
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| Comments: |
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blozzee (01/17/2010 11:48pm):
having no fta counter isn't fair at all, and the comtowers w00t..javier favored map |
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Kyoushikyoku (01/23/2010 09:01pm | Edited: 01/23/2010 11:02pm):
Hmm, interesting. Thank you for the feedback. I've always know that there is some slight advantage in moving before the others (this includes first over the other three, second over the other two, third over fourth, etc.), but I haven't experimented much in countering this advantage. I understand that there are some ideas of counters such as pre-deployed units, but to what extent of how many and what kinds have not yet been experimented, at least, by myself in creating design maps. So I will think about it and see. |
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Kyoushikyoku (01/23/2010 09:11pm | Edited: 01/23/2010 11:02pm):
In terms of Javier, I personally like Com Towers, as I feel they are underused and they add a new dimension to battle. If someone using this map REALLY feels the necessity to hinder any abuse of the Com Towers, simply ban Javier. As much as I dislike banning characters, I would rather have fun with Com Towers than have to take them out just because someone might feel the need to gain a certain advantage over the map by being Javier. But thank you for letting me know; I'll keep that in mind as well. |
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blozzee (01/24/2010 03:14am | Edited: 01/24/2010 03:16am):
Applying fta counter is basically a trade off between $ and turn advantage in the very beginning of the game. According to the rules of thumb, the last players should deserved to get a pre-deploy infantry so that they can capture any property in their first turn and gain profit before 1st players gets their profit. The reason why it's like that because the 1st players are the one who will get $ and opportunity to build their unit in the first day therefore it isn't fair for the last players to get no advantage at all out of the game. Actually, there are quite numbers of variation of fta counter. Some mapmakers prefer giving a preown cities to the last players near the 1st players base. This allows the first players to capture the particular cities but as a trade off, the last players manage to earn extra profit before hand. Some people even try to change the symmetry of the map but the map imbalance would turn out as an issue in the game. Which fta counters works better is all depends on your taste because nobody ever claim which one is the most balance fta counter ever implemented. Later on in the mid game when everything gets so intense, players have deal with FTA or STA between opponents. Thus, FTA counter does not eliminate FTA permanently but it does gives a significant edge for players to play competitively and also a fair game at the same time. |
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blozzee (01/24/2010 03:39am | Edited: 01/24/2010 03:47am):
Since your map here have 4 players, the 3rd and 4th player should get FTA counter. Javier in other hand, is considered to be ban in your map mainly because there are too much com towers in the map. Javier only needs to capture 2 com towers in order to be invincible. If possible, try to eliminate bans COs besides brokens 5(Hatchi, Sensei, Grit, Keibei, Colin). Lastly, it's a taboo to have too much properties in the middle of the map. The goal of AWBW players are to play competitively and fun game. |
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Kyoushikyoku (01/27/2010 08:49pm):
Oh, okay! Thank you for the explanations, as well as the suggestions on how to counter the FTA. I will consider doing this, thanks! I've always been aware of the advantage of going first, but just haven't really thought of to what degree should be used to counter this. I like the idea of giving additional properties to the third and fourth players. In your opinion, if it's not too much to ask, about how many properties would you suggest would offset this imbalance? That's true about Javier. I believe that he should be discouraged from being used on this particular map. However, could you please explain that last part more thoroughly? About it being taboo to have too many properties in the middle of the map? I don't see how this would take away from the competition and fun of a match. |
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blozzee (02/03/2010 01:01am):
It is taboo to have many properties in the middle of the map because whoever occupies the middle property first = WIN. Infect, it's the only reason why FTA becomes more and more general mainly because of this scenario. |
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blozzee (02/03/2010 01:24am):
about your question regarding the other variation of fta counter, I suggest you should take a look on this map http://awbw.amarriner.com/prevmaps.php?maps_id=48997. This map is a prime example of how it is done. |
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