




































































Categories: B-Rank, Base Light, Heavy Naval, Standard | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Harti (02/04/2010 02:09pm):
Looking good. Author's thoughts are always nice to read, so... |
tst5381 (02/05/2010 10:16pm | Edited: 02/05/2010 11:46pm):
It's a pity that people usually don't like playing island maps :E I designed this map with the intention of having a quick-starting air and naval battle. Maybe it's not that balanced because pre-deployed properties can cause FTA issues, but you can use this map to practice your skill of air-naval battles. |
Tyrantboy (02/12/2010 05:59pm):
pretty good 8/10 |
Headphone (11/02/2010 02:19pm):
This map should be rated higher than it is... |
Kruegster (06/08/2011 07:51pm):
FTA Starting both players with the 3 cities gives OS the advantage. GE's 1 inf isn't equal to 1/2 a turn or 3000 credits. |
tst5382 (08/06/2011 12:18pm):
i can balance it b removing all pre-owned cities, but that will slow down the opening. i talked about this on my first post below. |
DSMaps (06/13/2021 07:28pm):
https://awbw.amarriner.com/editmap.php?maps_id=89674 |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.