Creator: Harmony Bunny || First Published: 02/17/2010 || Players: 2 || Size: 25x17
Categories: B-Rank, Base Light, Standard
Rating: 9.00 in 1 rating
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Comments:
funwes (02/17/2010 01:37pm):
Woof woof!
Harmony Bunny (02/17/2010 02:10pm | Edited: 02/17/2010 02:17pm):
What? how the hell did you comment on it before it is published? WITCHCRAFT!

well, planned on changin' the map's name after it's made but it's ok.. :p
airob (02/17/2010 04:29pm):
that early silo might mess up the capture phase.
also i feel there should be more contested cities and a bit more hevy terrain in the
middle right now this map is too open and too straight, which makes max tank rush a good
tactic to use imo.
the design is very cool though
Harmony Bunny (02/17/2010 05:00pm):
very right about silos, i removed them. added a little more forests and mountains as well in
the middle cause it looked really blank.
airob (02/17/2010 05:32pm):
mhm..GE is getting itīs base two turns before BM..iīm not an expert in how much time
should a basebe captured..but i had say thatīsa bit STa-ish. it would be better if the
pre-deployed inf stays in the base
funwes (02/17/2010 06:45pm):
I'm a magic man! THAT'S HOW!

I'm not sure I like the four bases and airport though. It'll flood the map with little
blue and green men all over the place.
Harti (02/18/2010 06:43am):
No game is going to be won by HQ capture... it's impossible to do that.
That's usually no problem but on this map I see a great stalemate coming..
xushu (02/23/2010 10:11pm):
Looks kind of neat, but the pre-owned Com Towers makes me think this map might have the
same Javier issues as Blastwave and Clusterbucks ... and the HQs do look rather tucked away...
Harmony Bunny (03/01/2010 10:34pm):
Playtested -- noticed huge problems with infantry spam, tank spam and eventually, stalemate
issues. Enough funds to produce huge land units but enough bases to counter them with
infantry wall.

so, I removed 2 bases per side, replacing them with 1 city, 1 airport. added 1 property and
cleared a little the central area. The point is to give aircraft a main role in the battle, reducing
tanks' one. I think it's better now.



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