Creator: Harmony Bunny || First Published: 02/17/2010 || Players: 2 || Size: 25x17
| Categories: B-Rank, Base Light, Standard | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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funwes (02/17/2010 01:37pm):
Woof woof! |
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Harmony Bunny (02/17/2010 02:10pm | Edited: 02/17/2010 02:17pm):
What? how the hell did you comment on it before it is published? WITCHCRAFT! well, planned on changin' the map's name after it's made but it's ok.. :p |
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airob (02/17/2010 04:29pm):
that early silo might mess up the capture phase. also i feel there should be more contested cities and a bit more hevy terrain in the middle right now this map is too open and too straight, which makes max tank rush a good tactic to use imo. the design is very cool though |
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Harmony Bunny (02/17/2010 05:00pm):
very right about silos, i removed them. added a little more forests and mountains as well in the middle cause it looked really blank. |
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airob (02/17/2010 05:32pm):
mhm..GE is getting itīs base two turns before BM..iīm not an expert in how much time should a basebe captured..but i had say thatīsa bit STa-ish. it would be better if the pre-deployed inf stays in the base |
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funwes (02/17/2010 06:45pm):
I'm a magic man! THAT'S HOW! I'm not sure I like the four bases and airport though. It'll flood the map with little blue and green men all over the place. |
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Harti (02/18/2010 06:43am):
No game is going to be won by HQ capture... it's impossible to do that. That's usually no problem but on this map I see a great stalemate coming.. |
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xushu (02/23/2010 10:11pm):
Looks kind of neat, but the pre-owned Com Towers makes me think this map might have the same Javier issues as Blastwave and Clusterbucks ... and the HQs do look rather tucked away... |
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Harmony Bunny (03/01/2010 10:34pm):
Playtested -- noticed huge problems with infantry spam, tank spam and eventually, stalemate issues. Enough funds to produce huge land units but enough bases to counter them with infantry wall. so, I removed 2 bases per side, replacing them with 1 city, 1 airport. added 1 property and cleared a little the central area. The point is to give aircraft a main role in the battle, reducing tanks' one. I think it's better now. |
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