Creator: mathblitz || First Published: 02/20/2010 || Players: 2 || Size: 20x30
Categories: None
Rating: 0 in 0 ratings
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Comments:
mathblitz (02/20/2010 05:36pm):
after reading some maps I decided to variate from the typical up-down/right vs. left idea
thats present in almost all my and alot of other maps. This is going to be a pain in the
arse to play in FOW.
center 4 tiles are meant for mech and infantry spamming after the pipes are removed.
Constructive criticism?
mathblitz (02/20/2010 05:37pm):
btw i know i spelt awkward wrong
airob (02/20/2010 08:13pm):
oh this one looks actually very nice!
one thing though if you want even more variation:
see the bases next to the towers? right now the western one is going to be captured by GS
and the eastern one by JS. if that could be the inverse it would be really good for this
map, like putting a pre-pdeloyed inf of the other army next to those bases.
i would move around the neutral center bases though, they can arty/rocket lock each other
airob (02/20/2010 08:16pm):
also some bases are a bit close to each other...fix that.
mathblitz (02/20/2010 09:39pm):
how about now?
Falconewing (02/20/2010 11:34pm):
It looks nice, but oyu need to add more terrain.
airob (02/21/2010 01:05am):
shush falconewing shus!!
DuelStriker (02/21/2010 01:43pm):
I don't know if the reefs are really needed (the ones next to the HQs don't really look good).
This map is good though.



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