Creator: duc_de_lettres || First Published: 03/06/2010 || Players: 4 || Size: 25x25
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
duc_de_lettres (03/06/2010 05:54pm):
Play with funds set to 2000/turn (or more) - mostly an air and naval battle. |
|
Tyrantboy (03/06/2010 07:24pm):
FTA |
|
duc_de_lettres (03/06/2010 10:03pm | Edited: 03/06/2010 11:16pm):
And how do I fix it if it is indeed a problem? |
|
the geust (03/07/2010 05:41am | Edited: 03/07/2010 05:42am):
CHOKEPOINTS ARG You need terrain. Desperately. Extreme FTA, to fix, please attempt removing all predeployed, and spreading the bases around a little(e.g. add two next to the bases that are owned at the start, to both spread bases and combat FTA). Almost no one uses bases that are on an island with no way of getting off without using another one, so, as I said before, please spread them out. And remember CHOKEPOINTS ARE BAD IN LARGE NUMBERS |
|
airob (03/07/2010 11:23pm):
inmigration maps should have their HQs impossible to be captured, if not, there´s at least one billion ways the other can take on to you and capture it. some airports are too close to each other, and this really needs a bit more mainland and terrain like mountains and forests, also, the paths are too narrow which favors indirects and copters awfully, making the map boring and not very original. center com tower is bad. |
|
duc_de_lettres (03/21/2010 08:17pm):
Ok so I changed a few things, namely the middle portion of the map (which is now open sea) and the duplication of bridges. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites