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| Comments: |
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Volcove (03/07/2010 07:43pm | Edited: 03/07/2010 11:53pm):
As the name may imply, two infantry on each HQ get a head start in capturing, which forces each player to decide not only how to use said infantry most effectively (closer city vs further airport/tower, for example), but how to best deal with the attack on their own front (while doing their own capturing as well). Besides the usual method, FTA is ideally accounted for with the fact that RF's infantry is further back, thus taking longer to make the first capture. It can be altered further if needed. Sturm and Sami should both be banned, along with the usuals and whoever you want. Maybe Javier as well. |
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airob (03/07/2010 08:29pm):
the infantries might cause some FTA, i think that RF can capture the airport while TG donīt, turn 1- moving inf to airport RF turn2- start capture-build recon TGturn2-start capture-build recon RFturn3-finish capture, attack airport inf with recon bam... you should fix that, and/or explain the map a bit. |
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Volcove (03/07/2010 11:54pm | Edited: 03/13/2010 02:16pm):
Said infantry can just snag the nearby city, however, something the RF infantry cannot do due to being a space back. While the airport is more desirable, the worst that could come out of it is a b-copter or two (an AA would be enough to deal with this), plus forces the enemy to waste money on an early recon to begin with. I doubt it would truly be an issue, although playtesting may reveal otherwise. The easiest solution, in any case, is to simply move the RF infantry further back by two tiles, thus putting said player in the same overall situation as the TG infantry in terms of the overall situation. Edited as such. Updated the first comment with map info, otherwise. |
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walkerboh01 (10/13/2010 01:35am):
This map would be better if the "backdoor" infantries weren't so easily mopped up. What if you put 2 bases on the top for each side and then mountain-locked them so only infantry and mechs could get out? |
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