Creator: DJ-Moogle || First Published: 03/20/2010 || Players: 4 || Size: 30x24
Categories: None
Rating: 6.50 in 6 ratings
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Comments:
DJ-Moogle (03/20/2010 12:33am):
A map using warp tiles. I wanted to make this map feature surprise attacks, so fog is
preferred. Players can sneak along the forests in the center, and find plenty of shortcuts
to battle with a foe. The double roads are a "no man's land" so to speak. Players
generally don't want to be in plain sight in the fronts. ENJOY!

(note: I didn't put the cities on the top of the map directly behind the HQ's because I
didn't want to erase the HQ by accident. In order for the map to be playable, I had to
type in the letter/number in the text document to make the HQs )
CompleteDuck (04/24/2010 02:28pm):
It isn't completely symmetrical, there are only 2 mountains when there should be 4.
DJ-Moogle (04/26/2010 12:19pm):
I may fix the central area to make it symmetrical after the current games are played. Not
sure if it will hinder movement in the center.
pen (07/16/2011 10:00pm):
Why do the armies have different sizes? It shouldn't be too big of a deal but it could do a number
to your ratings....
Meta Rexy (08/22/2012 01:26am):
You should move the HQs closer to the front to emphasize the surprise attack aspect.
Perhaps place them near the lone neutral base?
The middle should have more rewards for more incentive to travel there. Also perhaps you
should place pipe seams cutting through the middle of that zig zag of pipes to offer
another attack route to speed up fighting...
These suggestions are all my opinion. The map seems ok but some of the entrance to the
teleport tiles can be blocked by infantry which can be problematic in fog...
Nyvelion (08/22/2012 09:03am):
Symmetry in the center already exists, just that it's diagonally.



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