Creator: walkerboh01 || First Published: 06/10/2010 || Players: 2 || Size: 17x17
Categories: B-Rank, Base Light, Standard
Rating: 6.33 in 3 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
walkerboh01 (06/10/2010 04:15am | Edited: 06/10/2010 04:16am):
Nothing special here, just another standard little 2P map. Comments/criticisms are appreciated, as always. Enjoy.

Edit: Did I get the FTA counter right?
nickdown (06/10/2010 12:42pm):
You would want to put the infantry on the other purple base Because you want the Second
turn player to be able to start capping a neutral city off the bat. Other than that i like
this map. Some people might try to say "the roads dont go anywhere" but I never care if
its a good map.
walkerboh01 (06/10/2010 02:55pm):
Right, but you can start capturing a neutral city from either base. I put the infantry on the side with the port, since
it's a little more important than a city (?).

And the roads go from property to property, they just get interrupted by the occasional forest ;)
DSMaps2 (06/16/2021 07:21pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=89722
walkerboh01 (09/13/2022 01:41am):
Map completely overhauled as of 9/12/2022. Should be decent for live play.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.