Creator: walkerboh01 || First Published: 06/10/2010 || Players: 2 || Size: 17x17











































Categories: B-Rank, Base Light, Standard | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
walkerboh01 (06/10/2010 04:15am | Edited: 06/10/2010 04:16am):
Nothing special here, just another standard little 2P map. Comments/criticisms are appreciated, as always. Enjoy. Edit: Did I get the FTA counter right? |
nickdown (06/10/2010 12:42pm):
You would want to put the infantry on the other purple base Because you want the Second turn player to be able to start capping a neutral city off the bat. Other than that i like this map. Some people might try to say "the roads dont go anywhere" but I never care if its a good map. |
walkerboh01 (06/10/2010 02:55pm):
Right, but you can start capturing a neutral city from either base. I put the infantry on the side with the port, since it's a little more important than a city (?). And the roads go from property to property, they just get interrupted by the occasional forest ;) |
DSMaps2 (06/16/2021 07:21pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=89722 |
walkerboh01 (09/13/2022 01:41am):
Map completely overhauled as of 9/12/2022. Should be decent for live play. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.