Creator: walkerboh01 || First Published: 06/10/2010 || Players: 2 || Size: 20x15





















































Categories: B-Rank, Base Light, High Funds | ||
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Comments: |
walkerboh01 (06/10/2010 07:38pm | Edited: 10/24/2022 05:31am):
This map has been completely overhauled as of 10/24/22. It is now intended for High Funds. Please disregard all comments prior to this date, as they are now obsolete. This is a very base light map - each army gets one normal base, plus a base that can only be used to transport infs or mechs. In addition, each side has a port and airport. Because the islands are separated and only one base can produce vehicles, use of transports is key to move vehicles as needed. Mechs should also see heavy usage on this map. |
Sothis (06/10/2010 08:06pm):
As second player PL needs to get the neutral factory first. Change it so there is a predeployed PL infantry on the HQ base, and no other predeployed infantry for either side. That should do it. With only the one central front this could be very stalematey. Maybe extend the peninsulas to connect to the Comm Towers, and then to the base of the opposite peninsula? |
walkerboh01 (06/10/2010 08:55pm | Edited: 02/03/2019 07:23pm):
Ah yes, you're right about the FTA counter, I fixed it. Thanks. I see 3 fronts on the central island... Extending the peninsulas would result in a 4th and 5 front, i'm pretty sure I'd want more than 2 bases on the central island for that, right? I figured by making the fronts each 5-6 spaces wide that would prevent stalemates, especially with the airports and ports for backup as well. |
Sothis (06/10/2010 09:06pm):
Ah you're right, I was thinking the corner bases were friendly. It should be fine. |
walkerboh01 (06/23/2010 01:10am):
Added a way to access the bottom of the mainland from the island, changed the black boats to landers, added a couple more properties for each side, and tried to increase the incentive for fighting in the center. Play-tests pending. |
walkerboh01 (02/08/2011 04:21am | Edited: 06/22/2011 08:24am):
Just a note that this map may have considerable STA. Playtests are pending. |
walkerboh01 (10/05/2011 12:10am):
I think this map looks pretty cool, but between the possible STA issues and the main island being a little too cramped, it's only a 7/10 in my book. |
rishu (02/02/2012 03:35pm):
i think i like it better if the 2 lands are seperate |
walkerboh01 (02/03/2012 12:34am):
I think I would like to separate them a little bit more. But not totally. |
walkerboh01 (01/11/2015 02:46am | Edited: 01/11/2015 04:17pm):
Adjusted HQ position (from island to mainland), tweaked terrain around the center, and moved the central bases a little farther away from each other. This is probably about as complete as this map is gonna get. Edit: I also mitigated the STA issues somewhat by allowing a route to the island from the second base, as well. So now both bases should be responsible for capturing some of those properties. |
walkerboh01 (04/14/2019 11:21pm):
Removed a base and moved the 2nd preowned base back to the island. The original version was really clustered and lended itself well to stalemates, so this should help improve that a bit. |
walkerboh01 (10/24/2022 05:31am):
This map has been completely overhauled as of 10/24/22. This is a very base light map - each army gets one normal base, plus a base that can only be used to transport infs or mechs. In addition, each side has a port and airport. Because the islands are separated and only one base can produce vehicles, use of transports is key to move vehicles as needed. Mechs should also see heavy usage on this map. |
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