Creator: Freaky Mutant Man || First Published: 06/17/2010 || Players: 2 || Size: 5x5
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| Comments: |
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Headphone (06/17/2010 02:51pm):
This looks like it's just asking for a test play! |
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Freaky Mutant Man (06/19/2010 07:42pm):
Let me know what you think when you're done, Headphone. I don't exactly expect the most positive response (I mean, look at it), but it's gotta be better than some of my others (Funtime Bananas in particular is much bigger, but much worse). For anyone else who feels like playing a game on this, I'd recommend banning Rockets (I'm pretty sure they'd be able to hit most or all of the map the majority of the time) and most vehicles any more powerful than Recons or Tanks. CO bans should probably include Adder, Koal, and Sami (probably some others that should be as well, but I can't think of them at the moment, not counting the usual five). |
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Headphone (06/22/2010 07:48pm):
This map is pretty fun, but it looks like the black bombs one both sides are going to die before they can be used. |
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Freaky Mutant Man (06/29/2010 01:14am):
Yeah, I noticed that during my match too, though more urgent flaws became apparent as well. Most importantly, because the HQs are blocked by breakable pipes, it ends up being much more practical to instead simply kill all units except the black bomb, block the factory, and then let the bomb run out of fuel, never even touching the breakable pipe. Of course, it's likely that the other side will have quit before that point, like my opponent did (if you check the results, which are still up as of this writing, it should be quite obvious why). If I make a second version of this map (or another closet-themed map), I'll probably try using labs instead of HQs (which I recall is possible, unless I'm mistaken), definitely try to make capturing the lab/HQ a viable option while making blocking the factory (or factories) more difficult to pull off, and do my best to make sure that total curb stomps don't happen due to the map design. |
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