Creator: Kaminosai || First Published: 11/28/2005 || Players: 4 || Size: 40x40
Categories: None
Rating: 8.03 in 34 ratings
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Comments:
Kaminosai (11/25/2005 06:37am):
Look familiar? I tried to make it as close to the Light World map from the game as possible
while still being functional. Obviously, each player's territory has it's own strengths and
weaknesses, although they might not be obvious at first glance. It's obviously meant to be
played in Fog of War. I believe it's pretty well balanced as it is, but i still welcome feedback.
dragon (12/03/2005 12:56am):
that looks like a cool map ... the most kawai I saw at least ... give it a 10
Shadow Star (12/03/2005 07:48pm):
i never did like the first level (good thing you didn't put it in)
i do see that teh desert area is here. along with the mountain area, but where is links house?

personally i think you shoudl make the dark world bversion, a country per dungeon. ohh that
would be fun.
nice map by the way. might have to make that dark world one myself....would be fun alright.

10/10 for giving me an idea
RockmanX_Zero (12/10/2005 05:35pm | Edited: 12/14/2005 10:54pm):
One concern I have about this map is that the neutral bases are too close to each other,
therefore the closer army is likely to get both of them. This should be separated so the 2
armies closest to it can each take one, and encourage more fighting between them.

Also, OS can easily reach the middle bases within 5 turns, whereas the others have a much
harder time with this...especially when weather is set to random...

Still a great map though! ;) 9/10
general fastcash (01/03/2006 05:52pm):
Awesome!
Manocheese (02/02/2006 10:57pm):
Meh, it's okay, OS has an advantage like Shadow Star said. Plus, they can get to the
western properties very quickly.
chipper_308 (05/01/2006 10:09am):
very nice map i love it its very balanced and different players can get different terran
according to what they prefer...and OS may have advantage over every1 else but look at it
that would effect the other players...2 of those players are barly effected from vehicles and
the tree's make cover for missles...you only need maybe 5 missles, with their range, to
cover that whole area...nice map 10/10
gunner1138 (06/08/2006 04:39am):
Cool. i still have yet to beat that game after a year of playing it.
Shadow Star (07/25/2006 10:02pm):
http://awbw.amarriner.com/prevmaps.php?maps_id=5850
jhuni (11/18/2006 04:19pm):
Of what relevance is that link?
AerusalePhoxJr (09/11/2007 04:17pm):
me and shadow star made a dark world

....i was so looking for this map....
joeywashere (10/09/2007 10:32pm):
they all have a certain area to capture the way i see it. it seems like he/she planned so that
they get certain areas and it really is good, although area in the bottom left has no forest
where as the top has too much, i think u may wana adjust it a lil because people can put
rockets in the forests and a mob of infantry/recon in the road to find and kill all of orange
star. it seems like too much of a advantage if used right and too much of a disadvantage if
used wrong
Linkx4 (10/10/2007 12:53pm):
i like the map. i was thinking there should b more a rush to the center. like all the HQ's? but
then red would have a obvious advantage. So intead of the HQ's how bout labs!?!
sulla (11/18/2007 03:26pm):
The thing is if orange star gets too powerfull, wont everyone else just gang up on orange
star? This is a great map I love it ^_^
kookysooky (07/22/2008 08:59am):
good job on the map. everyone can get a certain land area of the map from their own base
and then proceed from there.
[JAM] (07/25/2009 07:46pm):
dragon (12/03/2005 12:56am):
that looks like a cool map ... the most kawai I saw at least ... give it a 10
I think I fail to see the cute here. Anyway, cool map. 9/10
cousinmark (11/21/2010 04:33pm):
every advantage on this map given to a team, is just as big a disadvantage. Even orange star
needs to have units parked all over the forest just to see anyone coming at him



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