Creator: i am not airob || First Published: 07/01/2010 || Players: 2 || Size: 22x23
Categories: B-Rank, Standard
Rating: 5.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
i am not airob (07/01/2010 06:28pm):
yes i know ports are artylockable....itīs meant that way.
the airport is meant to backstab the enemyīs two base area, not meant as a big harm, but
it could make for some nuisance.
comments and such are alwasy appreciate(though not very common nowadays)
xushu (07/02/2010 06:59pm):
Looks interesting... I'll have to give it a whirl to see how I really feel about it. ^_~
walkerboh01 (07/04/2010 12:42pm):
^^ agree. One thing I would say is that it appears there are enough funds for battleships to be made, so I wouldn't
mind seeing an extra port for each side to possibly counter with a sub or battleship of their own. Although then
you'd have to widen the sea out a bit... That you made the ports arty-lockable helps a bit though, so it would
probably work out okay as it is.
i am not airob (07/04/2010 05:04pm):
if the airport side doensīt has a seaport itīs for a reason....it has an AIRPORT omg... :D
Bship were meant to be made, but to be countered by air attacks
Headphone (07/09/2010 03:16pm):
I think that making it piperunner capable might be interesting...
walkerboh01 (01/29/2011 05:22pm):
But rob, air units can be countered by missiles =D



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.