Creator: adder 85 || First Published: 11/14/2005 || Players: 2 || Size: 15x37
Categories: None
Rating: 5.00 in 5 ratings
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Comments:
Kaminosai (11/15/2005 12:45am):
I'd change it so each side has the territories for their side already captured. There's no
chance the other player's going to get their hands on them, and this map will take a hell of a
long time to start fighting as it is.
adder 85 (11/15/2005 03:52pm):
thats the point....i may add some cities and one base to double production tho .....thanks
Shadow Star (06/15/2006 08:33pm):
widen that middle pipeseam by...one on each side, otherwise there isnt' going to be much
conflict there, it'll be Rockets, Artillary, a missile or two, basically a giant blockade.
adder 85 (08/29/2007 10:15pm | Edited: 08/31/2007 05:02pm):
Ok, so, i've been going through and re-doing some of my old maps...This is the first one
that's finished entirely. Also, if anyone says not enough terrain variety, i want to know what
they are smoking...It has at least one of every type of terrain other than com towers or labs.
(excluding properties of
countries not included in the map)

The point of the map, is mainly for the two armies to gain speed, numbers, and resources as
they head towards the middle...It may not look like it, but all the days you spend capturing the
nuetral properties....The funds add up. By the time both armies meet in the middle...THere
should be a pretty good fight...The airports are to help with the choke problem. The shoals
exist for similar reasons, and for the ability to get units at your enemy early....

well..

Enjoy!
freesoloday (09/05/2007 11:44am):
Interesting, long-term planning needed for one side to break through the other's blockade
in the middle. Perhaps if the map were widened by one column on each side there could
also be some interesting battles to support your efforts (or distract from your opponent's
efforts) in the middle.



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