Creator: blozzee || First Published: 07/04/2010 || Players: 2 || Size: 38x24
Categories: C-Rank, Mixed Base, Standard
Rating: 7.17 in 6 ratings
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Comments:
blozzee (07/04/2010 10:26am):
So basically this map was originally a screwup, how did I screw up? well I flipped the map
diagonally with only half of its hight and it turn out like crap.I didn't save before I
flipped it so all my hard work designing the terrain was totally ruin..I almost want to
start it over again until realize how much effort I put in designing the map, I didn't
lose my hope in trying improvising it into whole new design map..So what I did next was I
flipped it again with the exact hight and then somehow the map looks awesome lol..so here
it is :D

Anyway, there are something I would like to point out about the map. Each corner has 2
misile silos with stealth on top of it. In order to get there, you'll need to destroy the
mega tanks. As a reward, you'll also get free stealth from destroying it.. :)
airob (07/04/2010 03:21pm):
you deserve an awesom/10
the FTA counter is insufficient, BM should capture it“s neutral base first, also yuo could
either another inf for BM or a BM city in capturing range of OS base
blozzee (07/04/2010 09:44pm | Edited: 07/05/2010 06:52am):
Someone need to post a guide of how to actually add the correct types of fta counter. I
realized there are variety types of adding fta counter and each of it applied differently
depends on the map. The only fta counter I know currently is the classic
predeploy infantry. >_>

Anyway, here's an update from the play testing. The game pace for this map can be very
fast especially those who play aggressively. I need to slowdown the game pace a bit, it
seems players tense to attack middle megatanks with both stealth in the first turn which
dealing 3 damage. This allows players to pickup their SCOP in very short time and also able to
destroy the megatanks in 10 turns which I think it's bad. I'll probably replace the middle
megatanks with pipe later on and add an extra bboat just in case if someone use eagle,
the damage on megatanks can be fully recovered.
airob (07/05/2010 03:10pm):
i am working on a guide for various things currently...don“t expect too soon though, i“m
very busy
Noobular Terror (07/07/2010 12:25pm):
ooooooooooooooh. 11.54223/10
DuelStriker (07/12/2010 05:35pm):
This looks good, though you should fix the FTA counter like airob said in the second
comment.
blozzee (08/14/2010 02:32am | Edited: 08/22/2010 01:04pm):
uuh this map haven't been fully fix yet, I'm waiting a player to get booted before I can
fix everything D:

edit: fix'd, I aso added 2 more cities on each sides for capturing in early of the game.
Added pipe seams for variety as well. Silos tiles added everywhere and also change the
road pattern so now it's shorter >_>.

edit: I had to change more than just fixing few portion of terrains. My concern of doing
this is because of balancing issue and fluidity of unit production. The scale of this map
is quite big in my opinion. Thus I would prefer adding few more bases near the corner as
well as shifting the pre-doployed bases a bit tad further. Those additional pipes are
there to impede Sturm in getting the first base around the corner.

edit: I remove the megatanks and now the stealth locks have been redesigned.
~Purple_Thunder~ (08/23/2010 04:49am | Edited: 08/23/2010 04:55am):
sami ban lul. stealths reward is ok, but cannot free them soon enough because it is a
time game of who gets the HQ first. a factory added to each HQ will help prolong the game
and free the stealths for more interesting game lul. make the neutral bases closer so
recons/tanks are not too powerful. i did the artillery cover but its not good enough imo.
the silos are nice, but again, take too long to get to them. the center is also weak, a few
more cities in the seas will invite some lander/air/sea battles. there is a mountain
missing next to the OS base by the HQ. that can be a gamebreaker. its a good map, but slow
battles make it a bit tough for impatient players like me lul. vote pending for
update.
blozzee (08/23/2010 05:07am | Edited: 08/24/2010 04:07am):
-mountain near the hq fix'd
-added extra cities at the center.
-some minor changes on terrains,roads and base/city placement (forgot to add back bm
infantary ffffuu)
Headphone (09/13/2010 04:22pm):
If you let one of the stealths get damaged by the missles, you can combine the stealths and get a
little extra spending money.

I like this feature, but I don't think you planned that...
Remove it you don't want it.
SIMΩMEGA (02/24/2024 01:26pm):
Headphone (09/13/2010 09:22pm):
If you let one of the stealths get damaged by the missles, you can combine the stealths and get a
little extra spending money.

I like this feature, but I don't think you planned that...
Remove it you don't want it.


I mean, you could just not hit the Stealths? At least just a little bit before theyre free?
SIMΩMEGA (02/24/2024 01:30pm):
Its sad that this gimmick wont be able to become balanced anytime soon. :(



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