Creator: L Heartless rose || First Published: 07/09/2010 || Players: 2 || Size: 19x24
Categories: C-Rank, Standard
Rating: 6.50 in 2 ratings
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Comments:
L Heartless rose (07/09/2010 08:09pm):
Ban Sturm, fucker bitching up my rivers
airob (07/09/2010 09:19pm):
like the design.
remy53 (07/11/2010 09:25am):
8/10 +1 for the design
the rivers were an unexpected idea but an original one.
airob (08/13/2010 10:55pm):
Minfantry spam...i really want to finish my guide to evitating MASSIVE INF SPAM
blanci1 (03/06/2011 01:57pm):
quite amusing the river thingy... wonder if its a bit long though...would take a mech like 13
days to arrive ! thats a very long term investment !!. What happened in the test game? Well it
is an interesting feature and gamechoice anyhow.
The pipe may not be too beautiful but it makes this map very different from others- in a
gameplay sense.. and its quite a simple concept too, creating distinct fronts.(im even trying
to remember if rocket can fire over pipe!)
One point of concern --- the test game analysis shows 111 (one hundred and eleven !)
infantry during 1 test game of 16 days. . How was that experience? seems perhaps
excessive spam. Does the map need all 3 of the bases in that close group?)..
How about removing the base near the HQ ... could reduce inf spam... and increase fluidity. -
without so much meat sheilding hanging around for arties... would encourage tech up.
I didnt test the map ... would like to hear the about it.
Worth the trouble.

Meta Rexy (10/02/2018 05:31pm | Edited: 10/02/2018 05:31pm):
This map has an error. The pre owned city at the end of the rivers is fine for OS but it's
a Blue Moon city when the opposing force is Cobalt Ice. Thus, OS has an almost permanent 1
city advantage over his opponent.

This gives significant FTA for OS over CI. Please fix it. 4/10 until then.



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