Creator: majesticPWN || First Published: 07/17/2010 || Players: 6 || Size: 30x22
Categories: C-Rank, Standard, Team Play
Rating: 4.00 in 2 ratings
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Comments:
majesticPWN (07/17/2010 12:27pm):
This is my first design map and the idea is that Orange Star and Blue Moon will start the
battle pretty soon due to the close factories and the rest will join in to help. As for
who takes control of the properties near the center lake is up to the players. The central
lake will play a big role since the narrow sides are the only way to cross with land
troops directly.
airob (07/17/2010 01:15pm | Edited: 07/17/2010 01:16pm):
this looks very good. but there are a few issues i should point out:
1- too much bases, and i mean the neutral ones, and more specifically the center lake
ones, i would reduce the number to only one, otherwise rushing the other side of the lake
would be practically impossible.
2- the central airports are too close to each other, the first army capturing one of those
airports can then rush the ones at the other side, probably even the bases if the opponent
chose a different capturing phase.
3-you could add ports at the outside, could have some work as an ocassional b-ship or
lander to wander around.
4- needs more funds, and i mean cities, for each army, or this will game will never tech
up. Just a few more cities, probably 2 for each army.

*CLICK* *sent to awesome category of team play maps"
majesticPWN (07/19/2010 05:24am | Edited: 07/19/2010 05:25am):
Thank you very much! I didn't expect to get such great feedback right away. I love how
people are willing to help improve, because nothing is 100% perfect ever, but the closer
the better. So thanks and I fixed some of the problems.
1 & 2 - I have to admit I didn't take rushing into consideration and it's true! Now
there's just one factory near the lake and a fighter can't reach other airports in one
turn. Unless you're playing with Eagle and you happen to have SCOP right away :D.
3 - Absolutely true and it would add a totally new strategic level, however I don't know
how to make the map bigger once it is published and there's no room to cut from the land
parts. I'm not too fond of the idea that there's just one square of room for ships to move
almost throughout the entire bottom sea part. But this idea will definitely stick around
when I make my next design map!
4 - Fixed. I thought I had it nicely done, but 10 000 (and possibly more from the middle)
for the side players is indeed a little too little :D. Now it's 13 000 (and the possible
center cities). If it's still too little there's always the adjustable funds option.
Thank you for taking the time and effort to help improve this map!



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