Creator: i-rob || First Published: 11/30/2010 || Players: 2 || Size: 21x21
Categories: S-Rank, Hall of Fame, Mixed Base, Standard
Rating: 7.78 in 36 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
walkerboh01 (12/01/2010 02:24pm):
Wow very interesting map. It seems that there are a ton of ways this game could go, and all of
the early game decisions will be especially crucial. If you want to test, just send me a pm with
the name and pass :)
walkerboh01 (01/14/2011 01:48am | Edited: 09/09/2011 03:54pm):
After a play-test I just have to say this map is insane. In a good way. 2 thumbs up and 9/10!
xushu (10/12/2011 01:26pm):
Just wow... lots of rivers means lots of shuffling and unit distribution. I worry if a Rocket race
might make it a little one-sided, but other than that, it is fine by me. 9/10
walkerboh01 (09/13/2021 04:15pm):
This map is in the Hall of Fame as one of the most influential standard competitive maps of its era (approx. 2010 - 2013).
fddcsjxk (02/27/2022 07:50pm):
Map for 2021 Mixed Base Open, round 6!
https://challonge.com/MBO2021
charly (07/01/2022 07:32pm):
Rocket race? 2011 meta was weird, who builds rockets??
fddcsjxk (07/01/2022 08:56pm):
Part of MBO Top Cut
https://challonge.com/MBOTopCut
mirddes (11/05/2022 02:26am):
with a rating of 8.88 it seems rude to rate it further even though it deserves another 10
evmaster1 (12/30/2022 05:03am):
Is there any data showing the statistical advantage team A has over B?
I know a lot of tournament meta is moving toward the idea of giving team B extra units AND an extra property but to me it
seems excessive. (Unless the win rates truly do favor player 1 enough to justify it.)

Anyway, really well designed map. It has a little something for everyone. (Except piperunner bros.) My only gripe is that the
HQ's should be switched left and right because it would actually give naval units a reason to exist beyond just defending the
HQ and scooting spare units around.
Moses25 (02/01/2023 11:29pm):
map stats show a large amount of FTA on this map. and I just think that's neat
1Arietis (02/06/2023 04:26pm):
get an artillery on that city as fast as you can, shelling the base is an instant win
Z3K3 (02/20/2023 09:09pm):
ugh, "treshold"
Meta Rexy (07/08/2023 02:36pm):
Copters that can hit enemy bases 1 turn after build, relatively easy rocket locks of enemy
bases, what can't this map do?

I do like the incentive to build ships so you can effectively shield your HQ and pressure enemy
bases though.
SIMΩMEGA (03/25/2024 09:04pm):
evmaster1 (12/30/2022 10:03am):
Is there any data showing the statistical advantage team A has over B?
I know a lot of tournament meta is moving toward the idea of giving team B extra units AND an extra property but to me it
seems excessive. (Unless the win rates truly do favor player 1 enough to justify it.)

Anyway, really well designed map. It has a little something for everyone. (Except piperunner bros.) My only gripe is that the
HQ's should be switched left and right because it would actually give naval units a reason to exist beyond just defending the
HQ and scooting spare units around.


57/43, so... yes....
-
TeetofGreatYeet (02/02/2023 02:31am):
OP airport wtf

https://imgflip.com/i/8kh9bw
blaadjesboom (10/21/2024 04:07pm):
This map is really good



My only disappointment is that the shoals block naval movement further down



And that there arent more spots to land units from the water



9/10



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