Creator: walkerboh01 || First Published: 08/05/2010 || Players: 2 || Size: 23x15
Categories: B-Rank, Gimmick, High Funds
Rating: 1.00 in 1 rating
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Comments:
funwes (08/04/2010 02:06pm):
FIRST COMMENT MO FO






walkerboh01 (08/06/2010 04:11am | Edited: 07/26/2022 02:21am):
Updated as of 2022-07-25:

Settings:
Funds = 2000G (high funds)
Weather = Snow (perma-snow)
Black bombs unbanned.

The map works with standard settings, but is intended for the above settings. Mechs are intended to be viable capture phase
builds, vehicles are given options for mobility, and air units are nerfed but still close enough to the fronts to be useful.
Creative (09/29/2021 08:30am | Edited: 09/29/2021 08:31am):
I think this map is too stalemate because defending is too easy since you forced to use
transportcopter only to capture enemy HQ and fighter jet and anti air will be overused near the
your HQ. Routing is hard since both player controled by human not AI that hate APC. So, this
map somehow got A-rank while being too stalematey. My solution is to Hreplace the sea near
the HQ with shoal or bridge.
walkerboh01 (07/21/2022 05:13am | Edited: 07/26/2022 02:21am):
This map has been completely updated as of 7/25/22 -- see edited 2nd comment (damn you, Wes!).



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