Creator: Saddest sadist || First Published: 08/04/2010 || Players: 2 || Size: 21x19
| Categories: B-Rank, Base Light, Standard, Teleport Tile | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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FunkyChunk (08/04/2010 10:44pm):
For sure bans: Subs If you wanna bans: Stealths, Black Bombs, Piperunners, all sea units I remade this map because there was a city missing, and I figured this way was quicker than just ending the games on it. Or editing an already published black square map messes with stuff, or something. I furget the rools. Anywho, I changed a few other details because I could. There is now a penguin trapped horribly in a void in the center of the map for all time. Also black boats and subs because loliunno. Rate lowly if you hate maps that aren't just like every other map! |
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Flawed Logic (08/05/2010 03:10am):
The state of map design in general on this site seems to be in a state of stagnation. Every day I see maps getting a 10/10 or 9/10 that look exactly the same, or follow the same exact blueprint because No you wouldn't want to piss off Nerdboy now would you. Either way greatness is merely average now, as even the A-rank maps stick to the same maddening blueprint for "success", even maps that break the mold have the same boring terrain "variation". Somebody trying something new (and playable) is usually chastised for screwing up the formula the map making forums hold dear to their hearts. Heck, even I'll admit that my 2-player maps are generic in design and intent. |
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Flawed Logic (08/05/2010 03:10am | Edited: 08/05/2010 03:28am):
What is needed for this map-making community to survive for at least a little while more is to allow some gamechanging designs to take precedence over designs that just maintain an increasingly dull status quo. Red 11 had some very good map ideas, and a few other mapmakers of note have made excellent maps (benbever's Rivers Of Blue Moon is an extremely good example). The infamous Europe Map (), while it may have been overambitious, is probably the best example of what is needed to stimulate new growth and creativity. What may become more of a focus, is FFA, Immigration, Large maps with MORE THAN 2 players. The shackles of the 2 player system is all too apparent when you take a look at the S-Rated maps, displaying ideas that were cutting edge in their time, but have now become as plain as water. Hell, most FFA MAPS just plain look better, and play better, and yet the stigma of these maps not being as worthy as 2-Player experiences prevents really great mapmakers from straying past the 2-player limit too often, which creates a black hole of creativity, and which has led to our current state of affairs. The examples I have cited above are indeed 2-player maps, but switch a few buildings around, and they could easily become FFA Masterpieces. What I am advocating here is putting at least a bit more emphasis on maps outside the established canon, allow people to make these maps and have them be appraised as equals to the 2-player experience. It's simply a cop-out to say that people drop out of games too often, but the point being missed is that those dropouts alter the dynamics of a game, and this situation can actually be more fun if you have a good strategic mind. You could also avoid the problem if you design maps ASSUMING that someone will eventually drop out, and that htem dropping out can subtly alter gameplay in a good way, if we take the Massive Europe map as an example, we find that one or two players dropping out does not necessarily end the game, it in fact does create a whole new scenario for remaining players. |
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Flawed Logic (08/05/2010 03:36am):
All in all, we may have to take a look at our roots. We all started out as the poor guys who create maps with bare bones designs, with little to no terain variation, chokepoints up the irons, and way overpowered factions. What was so powerful an attraction to putting out these kinds of maps in the first place was the giddy rush of fielding massive armies to pummel our foes into dust, which were basically just shoving matches of endurance, and these types of maps (not the broken ones mind you, I am talking about the bare bones maps with a certain flair, however amateurish, to their design) can be fun, if the mindset of pure adrenaline is followed. What I would preferrably like to see happen is a new wave of maps that combine the best traits of the great 2-player maps, with the giddy, unstoppable, fun, of beginner maps, a map that could pull this off right could concievably be the best map ever created (don't be going "Oh well these maps are better because they follow the rules to the damn letter", there may be some truth that these are "playable", but that doesn't mean that they are fun). Get the NOOBS energy, and combine it with the age-old techniques of the masters is all I'm saying. That and more 3-8 player maps would be nice. Ending rant now:) |
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Harti (08/05/2010 12:03pm):
Shutup, Flawed Logic. |
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Headphone (08/05/2010 09:07pm | Edited: 08/05/2010 09:08pm):
tl;dr did like the idea of more 3 player maps though |
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