Creator: i-rob || First Published: 08/08/2010 || Players: 2 || Size: 28x20
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| Comments: |
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i-rob (08/08/2010 07:47pm):
one of my first well-thought maps in quite a while, i´m thinking on adding a neutral base next to the seams in the HQ zone, to help protect the HQ in a more effficient way, towers are sorta contested,but they should be captured sooner or later anyway. airports in piperruner range. and bboats to heal and transport some infantry from stronger to weaker fronts. criticism is alwasy welcome, enjoy! ^^ |
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Eligitine (08/10/2010 09:48am):
The ports are mostly useless. Remove them. |
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FunkyChunk (08/10/2010 11:34am):
I really like the interesting use of terrain here, you've managed to make an awesome looking map without the standard "shoal circles everywhere and no 2x2 clumps of plains" approach I typically take. Ports can be used to build a sexy battleship to cover the enemy base, or to provide a bit of defense for your precious b-boat should a mean old copter come flying by. The ports in the little puddle by the HQs are probably pretty useless, but they don't really need to be removed. Stealths will probably need to be banned due to the airports being miles away from each other and possible to block off with piperunners. |
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airob (08/10/2010 03:53pm):
i was thinking on bboating mechs with the seaport at the puddle, they probably won´t, but seaports and airports are never useless. |
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FunkyChunk (08/12/2010 06:10pm):
I think you made a mistake, the pipes are 6 squares away from the airports and piperunners only have a range of 2-5. Piperunners cannot move onto cities, only bases. |
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airob (08/12/2010 09:28pm):
uh-hu you´re right, i miscalculated, don´t know it happened. will fix it/leave it like that after i see how the game goes. |
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