Creator: walkerboh || First Published: 08/15/2010 || Players: 2 || Size: 21x25



















































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Comments: |
airob (08/15/2010 04:33pm):
INB4WALKER |
DuelStriker (08/15/2010 04:45pm):
lol, missing FTA counter |
walkerboh01 (08/18/2010 07:33pm):
Haha it might be published but that doesn't mean it's finished :P |
sniper06 (12/04/2012 07:53am):
hmm its better than that i guess ill give 5/10+5/10=10/10 XDD its good |
tiford (12/05/2012 06:24pm):
Is it right that sea units are nearly impossible to use? I have built a submarine, but cant get it out the port because of shoals Good map apart from this. If you're gonna have ports at least be able to use them. |
Mori2 (12/09/2012 10:14pm):
The corner ports that are shoal locked can be used for landers and black boats, and both are quite valuable assets on a map like this. Battleships and Carriers can be built on any of the ports, and are amazing units for long range control and zoning. You would only build a Sub in very specific situations, and I'm not sure why you would ever want to build one on this map. There's no threat of enemy sea units that a Sub would be useful for countering here. |
tiford (02/15/2013 05:15pm):
ye fair enough, anyway i made a mistake built a sub first time i played this map which cost the game. but its decent |
walkerboh01 (03/15/2013 12:06am):
A drunken monkey could make a better map than this. |
CoInCiDenCe (04/05/2018 12:05am):
I hate maps whose shores form important battlefront because they are visually misleading. I have trouble in identifying available moving paths in the middle seriously. |
Headphone (04/18/2018 12:57am):
Check out the new shoal option in your user info. It's so much nicer. |
Grey_Sky (07/20/2020 11:25am):
I disagree. I think classic is way more obvious than new. In new, I was screwing up placement cause I thought I could through places I couldn't. Kinda wish it was set to classic as a default. |
PershingDragoon (08/23/2021 12:51pm):
This map should have a few less shoal tiles to make it easier to create bottlenecks. Could maybe have some bridges instead of shoals in some places for aesthetics. |
walkerboh01 (09/13/2021 04:16pm):
This map is in the Hall of Fame as one of the most influential standard competitive maps of its era (approx. 2010 - 2013). |
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