Creator: walkerboh || First Published: 08/21/2010 || Players: 2 || Size: 27x19





























































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Comments: |
McLuvin (08/27/2010 11:32am):
Looks awesome at first glance. Very unstalematey and bound to ensure quick aggressive play. Need a playtester? |
walkerboh (02/02/2011 02:47am):
I made a slight edit. I changed it from 1 base to 2 bases near the HQ for each country. This will allow for easier protection of the HQ and will promote fighting along more than just one or two of the paths into the HQ area (hopefully). |
walkerboh01 (07/24/2022 06:39pm | Edited: 07/24/2022 06:40pm):
Map has been completely overhauled. The main gimmick is the infantry trapped by the two APCs - if you move the APCs too early then you allow the opponent to contest the base capture. After the base is captured, when do you remove the enemy inf and with what? Otherwise the airports are locked by missiles to only bring them in during mid to late game, and the map is a fairly standard 2v1 base setup with interchange possible between fronts. The JS preowned city as an FTA counter is slightly unusual for standard maps with 2 starting bases. However, it's needed and should be balanced based on the city arrangement and long delay in capturing the neutral base. |
SonjaTheSuperior (07/24/2022 10:27pm):
Walker has gone mad with map making power. This looks great and very cool. Inspiration from VoA's wacky map live tourney?!? |
walkerboh (04/22/2023 11:24pm):
This map has been modified slightly to prevent the base-locking that was found to be optimal previously. |
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