Creator: walkerboh || First Published: 08/24/2010 || Players: 2 || Size: 17x19















































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Comments: |
Headphone (08/25/2010 12:08pm):
This map is visually awesome. |
funwes (10/15/2010 12:49pm):
Mech rushhhhhhhh in the center. Sami ftl |
walkerboh (10/23/2010 06:49pm):
Haha if you can't defend your HQ with the bases literally right next to them then i don't know what to tell you. That being said, sami and sturm should be banned (as in most small maps...) |
walkerboh01 (08/18/2022 03:33am):
Minor updates made to help improve gameplay. |
YOF (08/14/2023 06:40pm):
why is frank right next to the base? its supposed to balance income, not give 2nd player a head start on base... |
walkerboh01 (08/23/2023 12:39am | Edited: 08/23/2023 12:40am):
One, I love that you refer to Frank by name. Two, it's usually convention to give Frank to the base that is responsible for capturing the neutral base. But I think on this map, you're right that there is some STA as that base also has quicker access to more cities. I made an edit accordingly. PS: For anyone not in the loop on Frank, go to Info > Tutorials > First Turn Advantage. You're welcome. |
Cannonfodder449 (10/05/2023 12:29am):
This is a poorly designed map, there are lots of cheap plays that can be made |
likegel (11/03/2023 11:09am | Edited: 11/03/2023 11:10am):
The map design itself is not a big problem, but there are occupation traps, and infantry from edge factories should prioritize moving towards the airport, manufacturing helicopters, and transporting infantry. Occupying the port not only prevents you from purchasing BB in the first place, but also prevents you from quickly transporting units. Moreover, the airport has strengthened the defense of the edge factories, resulting in this map not being a damage race. It's actually a bit boring to play with |
KatLab (01/12/2024 07:10am):
Map has huge bias in Player2's favour which also shows in the map's stats. For first easy fix attempt, remove landers. |
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