Creator: magma || First Published: 09/01/2010 || Players: 4 || Size: 40x40
Categories: None
Rating: 4.67 in 3 ratings
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Comments:
VividYoshi (09/01/2010 05:24pm):
Lolkoal
BurningStarFour (09/01/2010 08:28pm):
You realize busted pipe seams turn to plains, right? So there's absolutely no point to
those ports in the corners (unless you're dumb enough to build battleships for the sole
purpose of blowing up the seams). Even the ones inside the pipes seem kind of... not
useful. I doubt you'll see much use of those. I'm assuming that's solely for
lander/blackboat use. Blackboats = unnecessary, it's easier and faster to send a t-copter
in through a busted seam. Landers = unlikely to be used. The nearest base is years away
(to get anything over there of use would take at least 3 days for even the easiest to
move/terrain friendly units. Plus, they wouldn't get there in pristine condition anyway
after the bloodbath sure to ensue in the narrow strip of plains. Not to mention, most of
the map is just aesthetically unappealing anyway.
Town (09/01/2010 10:24pm):
I love the idea of this map. It look very fun and challenging. Croud control and such will be
intense. Even if some things arnt neccessary i dont care. some people bitch way to much about
that (burning star 4). wen i play the games on my ds no teverything is NECCESSARY!! some of it
is just there. god lol some people are dumb ^^,. well i gave you a ten on this. i think it is a badass
idea and looks strategic and fun bravo xD
Town (09/01/2010 10:24pm):
I love the idea of this map. It look very fun and challenging. Croud control and such will be
intense. Even if some things arnt neccessary i dont care. some people bitch way to much about
that (burning star 4). wen i play the games on my ds no teverything is NECCESSARY!! some of it
is just there. god lol some people are dumb ^^,. well i gave you a ten on this. i think it is a badass
idea and looks strategic and fun bravo xD
Shadow Star (09/02/2010 04:43pm):
This map has a lot of problems, even if it has a solid concept. it's been executed poorly.
There isn't an FTA counter. green earth and Jade Sun have a slight advantage from that.
Second, the entire map consists of chokepoints, and there aren't enough roads that connect
the countries to enable recons, and other wheeled units. On the flip side, there are too many
roads by the initial starting locations. One airport, three bases, and three ports is really too
much for 24 cities per country. having property clumped such as the two ports next to each
other, or the three cities next to each other is aesthetically unpleasing. Pipe seams turn into
plains when destroyed, not ocean. why give everyone a com tower? it doesn't put anyone
at an advantage, and it's not in a location at all contested. All of the starting infantry looks
pretty bad, as does starting with only an HQ and a single base.

I won't call this map bad, I will say that there are really way too many problems though to
make the idea, which in it of itself is quite sound, to work very well. At the moment of my
commenting on this map, I'd be surprised if it got higher than a 4. it just needs a lot of work to
make the idea work properly as a map.
DuelStriker (09/02/2010 06:16pm):
Yeah, Shadow Star pretty much said it all. The only thing I'd add to what she said is that
there really aren't enough properties to fight over. Those cities trapped in pipes aren't
much to fight over, and the first player to get to the center will have an advantage
there, which is bad.



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