Creator: i-rob || First Published: 09/05/2010 || Players: 2 || Size: 28x28
Categories: B-Rank, Mixed Base, Standard
Rating: 0 in 0 ratings
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Comments:
i-rob (09/05/2010 02:28am):
Yes, this map really needed to be this big, and have that lot of unused sea, it adds for
the "island" feeling unlike other maps which feature islands in very tighted space with
few sea surrounding it.
Oh, this map also has some river tiles near the bays to resemble a tiny swamp feature,
might add for some infantry crossings and stuff. i didnt feel like adding airports as
copters would rule the map with AAs being tighted in spaces. the bases shoulndīt be able
to gang up on the corner HQs because they have pretty tight fights from all the ways. the
central HQ bases have the main front against the corner HQ bases, while the other HQ bases
have to take care of the corner bases and the centerīs main force. there should be enough
funds to have some naval fun. also i preowned landers and bboats to speed up things, i
donīt think they would drastically disbalance the map. comments and stuff is alwasy
welcome, enjoy!
Headphone (09/05/2010 05:45pm | Edited: 09/05/2010 06:27pm):
this... is... epic....

test match?


DuelStriker (09/08/2010 03:28pm):
I'm not too sure, but I think it might end up being a bit too narrow in some areas. The
only way to know for sure would be to test it though. This is a great map though, awesome
map name too :)
walkerboh01 (10/11/2010 08:35pm):
Very nice. I'm not sure exactly how it will play out, although it looks like it could make for some
pretty epic matches.
blanci1 (12/24/2010 02:18am | Edited: 01/07/2011 07:12am):
yeah .. good one.
But i think there may be fairness issues to consider.

Amber having first go from both central bases could be
advantageous... give one central infantry counter and one coastal counter (instead of the
present 2 coastal counters). Im playing, and it definitely needs doing.

A probably minor point:
The predeployed transports of the 2nd player should be moved towards a useful destination
by 3 or 4 squares (half a move)... though that might need some games to determine! (there
might be some sneaky resources available). The transport is a bit tricky to know how to
use well at the moment... that adds to the map curiosity imo.

Nice map... worth the (considerable) effort !



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