Creator: Lightning Eagle || First Published: 09/07/2010 || Players: 1 || Size: 39x39
Categories: None
Rating: 3.50 in 2 ratings
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Comments:
Lightning Eagle (09/07/2010 10:49am):
JS's Ice Station. A vast structure that you need to escape from.
OS, BM, GE and YC have got to reach the huge subs hatch at the bottom (Where JS's Lab
is) and capture the lab.
AB are a horde of zombies that attacks all.
JS has to just fend off EVERYONE!

FFA, 1000 starting funds, 500 per turn, Fog, and ban whoever you want.
Banned units: ALL but, APC, Artillery, Infantry, Mech, Recon, Tank and Mega Tank.
Lab Units: APC, Artillery, Recon, Tank and Mega Tank.

ENJOY!
ajdeemo (09/07/2010 01:45pm):
Couldn't you make the maps, I dunno, a little more feasible? I mean, zombies are cool and all, but it
is highly unlikely that a game like this will ever finish, and with all the chokepoints and no higher
units (rockets, md tank, neotank) it makes the map near damn as impossible as it can be. It'll
basically be just a battle between AB and JS, the other factions don't stand a chance.
Lightning Eagle (09/08/2010 03:21am):
I know, my maps dont seem to be possible, but ive made a few and im still making more, just
to see which works out best. im trying to make a fairly hard challenge for the four factions
(OS, BM, GE and YC) whilst AB and JS have alot of fun just over-running the map.
ajdeemo (09/11/2010 11:48am):
Oh, and it's kinda impossible to win with the battleships in the south. They can just 2HKO
anything on the lab before it is captured.
Lightning Eagle (09/13/2010 02:33am):
So you capture the ports and build subs.
ajdeemo (09/13/2010 09:14pm):
Still wouldn't work because of the cruisers and subs are not submerged when produced like in
DoR



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