Creator: frostylight || First Published: 11/17/2005 || Players: 2 || Size: 30x20
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| Comments: |
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famfat (11/26/2005 05:32pm):
no correction of first turn adv,why? |
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DrunkenSniper (02/17/2006 04:12am):
Well, it's not easy to correct in this case, IMO. Unless you put one neutral base on the first islands, one of which for player 2. Otherwise, 8/10 ^_^;; |
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Bilestoad (05/05/2006 11:58am):
I don't like the friendly cities on the main 'C' island or else Sensei is a possible ban, although his bar shouldn't fill up in time to really take advantage. Looks really good. |
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The Republic (11/13/2006 12:12pm):
This map is excellent. 10/10 |
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frostylight (12/06/2011 12:06pm):
Corrections and Additions: - AB infantry within 1 turn of base, BM infantry within 2 turns of base. - Opposing Piperunners to delay capture of the airport and a second base. - Com Towers placed in an open area. - More ports added, one with a "Ghost Unit" (You can repair here, but cannot buy anything) - Lab property on the island, mountains to separate cities. Players can grab 2 each, or try to get all 4. - Reefs strategically placed so 6MP landers cannot reach main island in 1 turn (7MP blackboats can, however). Might be a great idea to make BlackBoats a "Lab" unit (You could produce blackboats only after capturing the island lab property) |
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walkerboh01 (12/06/2011 07:25pm):
Lots of asymmetry. I don't know if it was intended or not, but it makes the balance of the map much less certain. Most noticeably, BM has a definite advantage getting to the cities on the left strip of land. For a HF map, you need to have 0 starting funds. HQs should be turned into labs and all bases should be neutral. 4 bases seems a lot to me also, especially with almost no land areas to fight over. Anyways, you should predeploy an even # of infantry (2 or 4 per country). |
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blanci1 (03/31/2015 02:09pm | Edited: 04/05/2015 06:25am):
Amazing and fun to play though difficult choices to make as there are many potentially good plans one might try. Intuition and strategical thinking must reign over brute force calculation here. My game is fog with random weather powers off, normal funding. Also didnt bother with lab units enabling fairly early naval transports. Excellent test. Unsurprised by the incredibly high number of players who rated this highly... No doubt after playing. Could be the best rated map at awbw!? Presently 9.17 in 23 ratings. |
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blanci1 (04/03/2015 06:44am):
Improvements,..... It might have been more symmetrical but with such high asymmetry in actual gameplay deployment that it was negligible problem in my game. However a fully symetrised version would be good just in case. Perhaps a remake might be good since frosty is probly not around. Also a couple of very small islands on halfway axis in lake with goodies may also be nice. More importantly why not speed up proceedings and preown the centre factory and just use one FTA infantry counter. Also it might be better with HQ central on mainland where it will be more exposed! In my game there was totally nothing happening in centre of map. All action happens at left and right ends. However there is zero hope of grabbing the HQ in present location since that island gets full up of stuff from the 2bases waiting to be transported. |
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