Creator: Divva || First Published: 10/09/2010 || Players: 2 || Size: 25x20



































































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Divva (10/09/2010 07:36am | Edited: 10/17/2010 04:37am):
My 6th 1v1 map. More comm towers, more fun, but be sure Javier is banned. Edit(13/10/2010): Hq position changed------Test games showed too much emphasis on HQ. The position of the HQ used to be too unfair to the defensive side. Terrain varified |
airob (10/09/2010 04:43pm):
wtf river tiles. i guess this map feels too up vs down to me. i guess it would even be better to have it left vs right, the fronts that way would look cooler. |
Divva (10/10/2010 12:07am):
the map has been changed to left vs right. and the HQ is more exposed. if u don't break the pipe, u can't rescue ur hq instantly. and more comm towers added. now there are 6 towers. 2 of them are strongly contested, and 2 are slightly contest while the other 2 are safer. This is my trial to bring an different style of playing. +20%~30% firepower brings more chances to OHKO, which eliminates stalements. if u even get +40% firepower that's insane. comm towers are important issues on this map, which brings faster and more exciting games. |
blozzee (10/10/2010 11:16am):
do you ever consider what happens when javier occupies 2 com towers? |
DuelStriker (10/10/2010 12:23pm):
You know you can just ban Javier, right? Interesting map. |
blozzee (10/11/2010 12:32am):
yea great cuz I like javier now I can't play as javier in this map |
walkerboh01 (10/11/2010 02:06am):
Then don't play on this map =P I like the map overall. I would replace those random river tiles on the roads with mountains, and also that big i-shaped section of road in the middle is bugging me a bit. I would play around with that a little; have the roads go crooked, expand/reshape the central ocean tiles, add some mountains - something along these lines would do a lot for that central front. Other than that looks good. I'm interested to see how the com tower bonuses affect play. |
Divva (10/11/2010 05:02am | Edited: 10/11/2010 05:03am):
to walkerboh01 thanks for the advice on the map. i have changed some terrains and moved the airport. i have already run a test game. it's jake vs max. +30% firepower is really cool and i haven't seen any negative effect. the locations of towers are also fair to both sides. I treated comm towers like a resource (like funds) on this map. I guess COs with skills improving movement and firepower(like max) will be stronger on this map. |
walkerboh01 (01/14/2011 04:41pm):
Yeah there's nothing wrong with extra comm towers, it can really help make maps dynamic. You do have to watch out sometimes, but I think it works pretty well on this map. I'd give this map a 9/10. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.