Creator: Divva || First Published: 10/09/2010 || Players: 2 || Size: 25x20
Categories: B-Rank, Standard
Rating: 9.00 in 1 rating
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Comments:
Divva (10/09/2010 07:36am | Edited: 10/17/2010 04:37am):
My 6th 1v1 map. More comm towers, more fun, but be sure Javier is banned.

Edit(13/10/2010):
Hq position changed------Test games showed too much emphasis on HQ. The position of the HQ
used to be too unfair to the defensive side.

Terrain varified
airob (10/09/2010 04:43pm):
wtf river tiles. i guess this map feels too up vs down to me. i guess it would even be
better to have it left vs right, the fronts that way would look cooler.
Divva (10/10/2010 12:07am):
the map has been changed to left vs right. and the HQ is more exposed. if u don't break
the pipe, u can't rescue ur hq instantly.

and more comm towers added. now there are 6 towers. 2 of them are strongly contested, and
2 are slightly contest while the other 2 are safer. This is my trial to bring an different
style of playing. +20%~30% firepower brings more chances to OHKO, which eliminates
stalements. if u even get +40% firepower that's insane. comm towers are important issues
on this map, which brings faster and more exciting games.
blozzee (10/10/2010 11:16am):
do you ever consider what happens when javier occupies 2 com towers?
DuelStriker (10/10/2010 12:23pm):
You know you can just ban Javier, right?

Interesting map.
blozzee (10/11/2010 12:32am):
yea great cuz I like javier now I can't play as javier in this map
walkerboh01 (10/11/2010 02:06am):
Then don't play on this map =P

I like the map overall. I would replace those random river tiles on the roads with mountains,
and also that big i-shaped section of road in the middle is bugging me a bit. I would play
around with that a little; have the roads go crooked, expand/reshape the central ocean tiles,
add some mountains - something along these lines would do a lot for that central front. Other
than that looks good. I'm interested to see how the com tower bonuses affect play.
Divva (10/11/2010 05:02am | Edited: 10/11/2010 05:03am):
to walkerboh01
thanks for the advice on the map. i have changed some terrains and moved the airport. i
have already run a test game. it's jake vs max. +30% firepower is really cool and i
haven't seen any negative effect. the locations of towers are also fair to both sides.

I treated comm towers like a resource (like funds) on this map. I guess COs with skills
improving movement and firepower(like max) will be stronger on
this map.
walkerboh01 (01/14/2011 04:41pm):
Yeah there's nothing wrong with extra comm towers, it can really help make maps dynamic. You
do have to watch out sometimes, but I think it works pretty well on this map. I'd give this map a
9/10.



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