Creator: walkerboh || First Published: 10/22/2010 || Players: 2 || Size: 25x25
Categories: A-Rank, High Funds, Mixed Base
Rating: 10.00 in 3 ratings
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Comments:
walkerboh01 (10/22/2010 02:54pm):
Not sure if I like how those shoal bridges to the center turned out. If anyone has any
suggestions on how to make those look better, I'd be interested to hear them.

My only other comment is that there should be 5 fronts once the game gets going. Funds are
high to promote naval units, and air units might become useful in the mid-game as well.
Landers and bboats can get pretty much anywhere, but I'm not sure how often they'll be built.
Criticisms/thoughts for improvement are appreciated.
airob (10/22/2010 11:46pm):
the map looks fugly square D:
not really much to do about it though. also you just made the rockets and missiles day placing
those airports and lone bases so easily lockable.
other than that the terraining looks good and it shouldn´t be any other issues.
walkerboh (10/23/2010 06:39pm | Edited: 10/23/2010 06:40pm):
Really? I don't think it looks ugly...

And I like that the lone base is lockable, that was done intentionally. I will unlock the airports
though, because they definitely shouldn't be. But the idea is that if you're going to try to lock
the lone bases with a rocket, a mech/copter attack should take care of it. And if you're going
to spend the funds to try to deal with that, then you're probably getting destroyed on the other
front that base supports. So I don't think that will be a problem, it just adds another dynamic
to the map.
walkerboh01 (10/19/2021 03:59am):
The map has been completely reworked for High Funds.
SonjaTheSuperior (02/09/2024 12:38pm):
Who gets the contested airports seems pretty critical to deciding who wins the game. Without overwhelming air support cant
take any of the bases as long as there is some naval control.



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