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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Ploumeur (10/23/2010 02:39pm | Edited: 10/23/2010 08:43pm):
In the world of Plate Land, 4 countries were fighting for centuries over an uninteresting normal terrain. Suddenly, the Evil Loli Sorceress appeared, and opened four gates to the Dark Side. Units descending into the Dark Side are trapped forever here, but they are able to send income back. This map is for 4P FFA multiplay. There is a primary front where you can build land units and capture HQs, and a secondary front with a high amount of properties. You can only send 2 units per turn with the landers. The Black Boats are here to refuel the landers, you don't gain anything if you move them out of the pipes. Beware, it's a one-way trip! You won't be able to send your units back, so choose carefully what units to send. Ban the broken five (especially Grit), and Jake (with his 6-range rockets). For lab units sets, you can pick: - Rocket, Md.Tank, Neotank, Megatank, Battleship - Recon, APC, Artillery, Tank, Anti-Air, Rocket - Rocket, Battleship - Black Boats, Sub, Battleship - anything you feel like, but no Infantry (since players don't start with the same number of Infantry) |
walkerboh01 (10/24/2010 12:13am):
Wow this looks epic. I especially like how you set up the idea that you can't get units back that you send over. if you'd like a playtester i'm game. |
funwes (10/24/2010 12:15am | Edited: 10/24/2010 12:16am):
You forgot a PC inf. That, or you added one you didn't want. |
amthc356 (10/24/2010 01:22am):
actually, it doesn't matter, since that area of the map's not accessible. The silo in the middle of the swastika might cause problems, though. |
Ploumeur (10/24/2010 09:03am):
@ walker: The idea that you can't get units back comes from Gunmetal Alice's map: http://awbw.amarriner.com/prevmaps.php?maps_id=26153 Sadly, this idea doesn't appear often, even in 1v1 maps. @ funwes: The PC inf is the human form the Evil Loli Sorceress choosed to appear with. @ amthc: Central properties somewhat unbalance games, but in 4P FFA, it doesn't really make the game unfair. The silo is in my opinion the best balance between playability of the overall map, and chaos of the secondary front. |
Nyvelion (06/22/2012 06:16am):
10/10 |
pen (06/25/2012 08:35pm | Edited: 07/10/2012 03:11pm):
nvm |
Mori2 (07/10/2012 07:08pm):
Maps like these are always just so cool, and fairly rare. |
squeegily (09/10/2021 03:38am):
do the mountain-subs imply this to be a Fog-intended map? |
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