Creator: Small Geezer || First Published: 11/16/2010 || Players: 2 || Size: 19x19
Categories: None
Rating: 5.00 in 2 ratings
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Comments:
Small Geezer (11/16/2010 05:41am):
My first attempt...off work sick and bored...

I tried to design a map I'd like playing; fog of war is a given. The idea was simple; a couple
of early choices could be key and make the map look something like a real landscape. Not
sure if I've succeeded on either count, but please let me know your thoughts.

Small Geezer
walkerboh01 (11/16/2010 12:50pm):
I like the look of it, but the contested neutral bases are a problem. I'd start with the lower central
neutral base as a preowned OS base and the other central base a preowned BH base.
Small Geezer (11/16/2010 01:01pm):
Not a bad idea...my thoughts were that the initial decisions would be key; do you rush to the
centre or take the east or west bases.

Interesting to know what others think. Thanks for your thoughts :-)
Small Geezer (11/16/2010 03:17pm):
Not a bad idea...my thoughts were that the initial decisions would be key; do you rush to the
centre or take the east or west bases.

Interesting to know what others think. Thanks for your thoughts :-)
Small Geezer (11/16/2010 03:17pm | Edited: 11/16/2010 03:18pm):
Ahh, browser confusion! Sorry for double/triple post!
Ratatoskr (11/16/2010 09:36pm):
One starting base and realistically contested neutral bases means day 2 recons and s***
hits the fan. Also, STA because BH effectively goes first. You're going to have some kind
of balance issue from recons, most likely the game ends with one player getting both their
bases and disrupting their opponent long enough to get a decisive advantage.

I agree with walker, make the central bases preowned and set up some interesting dynamics
off of that to preserve what you're after. I get what you're going for, some open battles
on the sides with a really tight one in the center, and if you moved the side bases so
that it still led to the BH-OS-BH-OS base pattern that I'm guessing you were going for
here, that tension could still work without the balance issues.
Small Geezer (11/17/2010 02:59pm):
Thinking about it in terms of recons, I get the issue. I changed the middle bases from neutral
to pre-owned. I thought about also moving the outer bases, but on reflection I quite liked the
idea of the side to side battle with the top and bottom coming into play; could make for some
interesting pincer movements!
Ratatoskr (11/17/2010 09:03pm):
BH inf should probably go on the other base then. Also, consider moving the Comms
elsewhere and replacing them with cities, otherwise the game basically ends once one
player gets both.
Small Geezer (11/18/2010 12:32pm):
Thanks Ratatoskr, good comments. I've amended as per your suggestions. What do you
think, time to play test?
Small Geezer (11/29/2010 02:36pm):
OK, so I now have an 8 and a 2 for this. Please leave a note to explain why you think this is
so bad!
blanci1 (03/14/2011 01:29am):
people often leave low marks without condescending to let us know why ..he he... anyway
you are lucky...they could have given a 1 ...
Interesting map ... not artistic like some maps, but i think it has some original gameplay
features.... which really is what counts.
Particularly I like : (1) the difficult choice whether to run backward for funding or rush
forward to grab territory, and (2) the central mountain gives interesting gameplay choices.
Nice.
Mmmmm maybe you have still got a recon rush problem? Why give a day 1 income high
enough for recon? If you really wanna get rid of recon rush hassle you could simply pre-
own all 3 bases and give 2 inf counter on the 2 backward bases.




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