Creator: adder 85 || First Published: 11/18/2005 || Players: 2 || Size: 6x7
| Categories: None | ||
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| Comments: |
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Riukken (11/18/2005 02:47pm):
-1 Chokepoints -1 Grit doesn't even have to break a seam. All he needs to do is build artillery. -1 First turn advantage. 3/10 |
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adder 85 (11/18/2005 08:16pm):
really......i dont see how grits arty could do any good without breaking pipes take a close look....if u dont break pipes you lose...you have to break pipes and each player can only use foot soldiers to defend there bases.....really id advise you to think a while longer....first of all chokepoints wont do any good......it really depends on how you play this map who will win....if you can capt the other base then you can defend your hq but if you assault you can try to get the hq b4 your foe could move in....GE will prob assault and BH will prob rush for the base...BH will then recieve more funds fight back stronger....and if grit did want to build an art thatd take at least 3 turns.....and by that time they could capt the base or at least be inf swariming it so thats no good....really....take a close look and think about it |
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adder 85 (11/18/2005 08:19pm):
Greens First turn wont help them too terribly much as much as does on other maps....simply because of the pipes... |
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adder 85 (11/19/2005 10:49am):
ive come to the conclusion that the bans for playing this map should be: Banned COs: Grit, Hachi Banned Units: Mega Tank, Neotank, Piperunner, Rocket |
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jhuni (07/29/2007 05:34am):
No FTA balance is evident in this map. |
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