Creator: nicholasneko || First Published: 11/18/2005 || Players: 8 || Size: 40x40
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| Comments: |
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Meeptroid (11/19/2005 10:18am):
Sweet map! |
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Garlyle (11/19/2005 05:41pm):
...Holy ba-f***ing-meep. You can tell you got better with map design as you went on. It still needs a few more cities, but... it's damn good, still! |
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nicholasneko (11/19/2005 06:44pm):
what do you mean better? this is like the 4th map i did o.o |
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Shadow Star (12/05/2005 09:13pm):
10 -1 not really enough neutral property to fight over. -1 with airports so close seaports are near useless. 8/10 |
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Freezie (01/24/2006 01:54pm):
*looks* *looks sick* *coughs and organ* Damn, that's way too chokepointy... There's no way to use Max and Grit is a total no! Seaports have no meaning... And there are way too little neutral properties, wars here will take milleniums to end |
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LuminescentSword (01/25/2006 04:13pm):
The turn order is kinda in need of a revamp. It should go ABCDABCD or something, just not AABBCCDD. |
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Manetheran (02/02/2006 05:16pm):
10 -3 too many chokepoints. -1 too much useless terrain -1 too little neutral properties. -1 turn advantage -1 ports are useless -1 for what you are trying to acheive, way too big. sooo... 2/10 |
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MayhemMessiah (05/06/2006 02:45pm):
Good map? Abso-fu***-lutly! |
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rast2 (02/08/2008 01:11pm):
2/10 |
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The Drummer (02/11/2008 10:25pm):
this is nice 8/10 |
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SIMΩMEGA (03/21/2024 12:27am):
LuminescentSword (01/25/2006 09:13pm): The turn order is kinda in need of a revamp. It should go ABCDABCD or something, just not AABBCCDD. I think that for 4 teams 8 players, ABCDDCBA is a better team turn order. - MayhemMessiah (05/06/2006 07:45pm): Good map? Abso-fu***-lutly! Abso-fucking-lutely!* Also man we all know what you were trying to say, no need for the asterisks lol, also holy goddamn, i havent realized how old this map was, and whats the "Super Bob" meaning for in the map name lol? But anyways, lets have a look at the map, sooo, theres 4 Comm Towers in the middle, which means that the battle is going to be there 100%, whoever gets control of the middle and caps all of the Comm Towers will have a HUGE advantage, due to how many there are, personally id put 1 in an uncontested area, and then have maybe 1 dead-center, but due to the map being even, thats an absolute no, so you should just move the Towers further closer to the players, also its stupid that instead of fixing the issue of the airport being closer to the port, you just outright removed the Port, like cmon man 💀 what a https://youtu.be/pXF7fC8rFiM that you are 🗿, so thats a 0/10 for me lmao. Jk, but seriously tho man this could be a great naval map but you just decided to make it air and ground only lol. 😭 But and lastly, as the others have also said its way too chokepointy, and theres no neutral properties to fight for over, except for those few..., total income is 15k? And for how few Bases and Airports there are, thats WAY too low man, like cmon, also no FTA counter, so this is basically gonna be just a Tank, Infantry, Rockets and the occasional tech-up spam map, but again this is if played with Low Funds, on HF id assume that it becomes better, but HOWEVER with HF the FTA becomes even worse, so...., yeah nah man, this is a terrible map, i know its pretty old lol, but you took the bother to remove the seaports and instead of fixing the other issues lol, like cmon thats hilarious and pretty ridiculous tbh, but oh well idmguessing that a total rework would be in need to fix the map, so could you just mind providing with the previous version of the map please lol? |
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SIMΩMEGA (03/21/2024 12:31am):
Oh right also not to mention, that yeah again due to the 40% extra Firepower in the middle..., being it unreachable by normal means other than with Air Troops, that means that the map is pretty much gonna get dominated by Air Troops, which will make everything except for Fighters and Bombers irrelevant, and oh Infantries and Transports too, at least later on into the game, and the contested properties are way too close to each others! So yeah again same problem with the Comm Towers in the middle, its WAY too swingy for it to be any strategic at all! So yeah, ive gotta guess that ill give this one a 0/10 lol. Sorry man. |
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