Creator: Raz Takasha || First Published: 09/07/2005 || Players: 5 || Size: 25x25
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| Comments: |
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swissjak (05/03/2005 10:52am):
my first thought was "...the f***??" now that i've thought about it a little let's see what i can contribute: -red has the disadvantage in getting to the factory. If played right any other army can get an infantry to the one closest to them by turn 3 and have it capped on 4, whereas red gets a cap on 5. Up side to this is that that southern factory is the furthest away from all the other players. If that's enough to balance it out then it might work out. EDIT: nm, red's cool too. this is most definetly one of the most competetive maps i've encountered, lash would incredible here. Must have been a pain to design. |
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COeagle (05/03/2005 10:06pm):
It's a huge treasure box! This will be a little rough and one-sided, AND OS has a disadvantage. 7/10! |
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Dullahan (07/06/2005 11:09am):
Hachi and Sensei, anyone? |
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darkdawn (01/15/2006 10:16am):
wierd but cool |
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Nyvelion (03/02/2006 06:38pm):
Kindle |
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Gorgapor (07/20/2006 07:10am):
wow - everyone starts with 12000 income. nice. don't have to worry about that silly development phase : ) - oddly enough, the map is almost perfectly balanced. maybe black and yellow are ahead, because they can defend their patch of 6 cities more easily? but then again, they go last, so that works out too. - grit might actually not be broken here. it would be hard for him to protect his artillery from direct fire. - but yeah ban the hell out of kindle, and colin and hachi 10/10 |
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