Creator: xepa || First Published: 01/02/2012 || Players: 2 || Size: 19x19
Categories: None
Rating: 7.00 in 1 rating
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Comments:
xepa (01/02/2012 09:35pm):
I'm not sure about those mountains between the HQs, if its good this way, if I should use
breakable pipes, or if I should remove them, same thing with the rivers

Grit Snipe (01/02/2012 10:06pm | Edited: 01/02/2012 10:06pm):
I think no one is going to go to the airports at the top since there is two reasons why they
probably
wont go up there:
1 they can HQ rush.
and 2 it will take forever to get up there and break the pipes.
also the citys in the middle are pointless.
xepa (01/02/2012 11:14pm | Edited: 01/02/2012 11:14pm):
I don't think HQ rush is a real problem in this map, since footsoldiers are the only units that
can reach the enemy's HQ without the need of a lander.
To take a long time to get to the airports was intentional as an attempt to make naval units a
real option (even knowing any ship you build is 1 day of funds or more)
Maybe, in the way the map is, the time to take to the airport is too long, but I want to test it
before I make changes, maybe opening the way closed by the rivers, or adding a neutral
base closer to the airport or removing the pipes.
and the cities in the middle are not useless if you have a T.copter, I made it so you have
more reasons to want the airport.
I'm just worried about having the airports too close to each other making it easy for soemone
to have both.
thx for the comment
and sorry for such a long comment...
Grit Snipe map maker (01/02/2012 11:51pm | Edited: 01/03/2012 12:11am):
Remember they can build Rockets and make the HQ rush one sided.Basicaly whoever gets a
Rocket first has a advantige in HQ rushing.And don't feel sorry for me haven to read you long
comment....I feel sorry for your fingers lol.
Walker Boh (01/03/2012 08:02pm):
The main problem is there is nowhere to fight. You need to have a relatively large area of the
map that both countries can reach without using landers. Otherwise the map will just be really
boring...
xepa (01/03/2012 11:16pm | Edited: 01/04/2012 12:08am):
yeah... I didn't think about the rockets, it's not a unit I use much
and it's true, the map is very boring
the way I see to fix it without redoing the entire map is to completely change that middle
island and make it not an island, add bases close to it and probably remove the rivers or
bridge them.

EDIT: ohh, and I have a question, if put a 'ghost' unit on a port what happens? will it work like
a bridge where land and sea units can pass? can someone capture it? and can someone
build something with it?
ok maybe more than one question...

EDIT 2: maybe preowned landers can help too, but I'm talking about like 3 per side to make
the map more playable, but Idk how it would imbalance the map
Grit Snipe map maker (01/04/2012 12:46am | Edited: 01/06/2012 12:42am):
Ghost units prevent players from building on that port/airport/base/city
so ghost units are mostly for Hachi and Sensei to block their SCOP and COP.But they can still
capture the building.
walkerboh01 (01/05/2012 03:39pm):
The map is kind of a lost cause right now. The outer ring is too narrow to have any kind of
interesting fighting, and there's not really going to be a good fight in the middle because naval
units suck in general.

You'd have to make the outer land ring wider (extend it into the center 2-3 spaces) and
reconfigure the bases a bit. If I were you, I'd just make another map though. =)
xepa (01/07/2012 12:03am):
nahh... too lazy for a new map...=p
I just did some crazy stuff to make it at least playable
added bridges to make vehicles able to move with no landers
turned 1 city into a neutral base above the river and one of the starting bases into inf base
and, inspired by a map designed by someone frustrated with the fact boats cannot go into
rivers (not sure if it was a walker's map), I did my way to make boats able to cross bridges
and also the montains in the bottom of the map are not so close to each other now, I hope it
helps with the HQ rush problem



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