Creator: Neville Longbottom || First Published: 01/18/2011 || Players: 4 || Size: 32x22
Categories: None
Rating: 10.00 in 4 ratings
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Comments:
Neville Longbottom (01/18/2011 05:34pm | Edited: 01/18/2011 05:38pm):
OS + YC vs BM + GE... plenty to fight for on land, air and sea, but the idea of the map is that
each player is responsible for defending their teammate. Please rate and leave comments,
thanks.
blozzee (01/19/2011 07:59am):
spam units/10 and everyone loves javier in this map
blanci1 (01/20/2011 11:06pm):
nice idea ...
but a bit of a complicated initial implementation ! good luck.
mmm... the central factory ...are very near ... might prove unfair or a bit of a race.

khdou (01/23/2011 01:50am):
I think you should start them off faster. Instead of 3 inf + no captured properties, just give
them a few. No one likes unnecessary clicking and slow openings. You should also stick to
two elements, such as land/sea or air/land, having all 3 on this relatively small map with ~20k
is too hectic. I think removing the airports still makes the map playable.

Also not really a fan of comm towers and bases like those, mostly bc they're so close to the
center. what if OS used the pipes to break open the recon and block the bases? FTA? I
would move those slightly back. And the two bases next to the HQ are basically a liability,
they dont help in any way and are so far away.

Maybe if you wanted to make the game more interesting, put the HQs on one of the square
islands, that way it'll force players to use sea units other than just land units. Also take away
a port, 1 port per player is more than enough
Neville Longbottom (01/23/2011 03:41pm | Edited: 02/07/2011 01:06pm):
I may adjust for a slightly faster start. I think the 3 elements will lead to a lot more variety in
game play. Especially in a team game, if my partner is building a strong navy, I may focus
more on land or air etc etc etc.

I wanted to have a lot to fight for in the center, I think FTA is negated by the fact that it's a
team game and green would have the same advantages over yellow as orange has over
blue. Your point about the recons is noted and once my test games are over I think I will lock
them in with seemless pipes.

The bases next to the HQ can feed landers at the port but I may remove them for a
reason you haven't mentioned, they enable players to defend their own HQ which defeats
the purpose of the map.



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