Creator: Puck! || First Published: 01/21/2011 || Players: 2 || Size: 17x23
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Puck! (01/21/2011 01:38am):
A modified version of this map: http://awbw.amarriner.com/prevmaps.php?maps_id=52723 |
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tst5381 (01/21/2011 04:50am):
this map is much better. i like it. |
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walkerboh01 (01/24/2011 02:22pm):
Recons can disrupt the neutral base capture. Maybe just move the starting upper OS base and lower BM base a couple spaces back. Otherwise I really like this map. I don't know if it's better than the other version, but they are certainly both very good! |
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Puck! (01/25/2011 12:57am):
yeah the recon rush issue seems to be quite serious lol ... I will fix that after test games finished |
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walkerboh01 (02/02/2012 03:16am):
Making the tower sliiiightly less contested would probably be a good call, although I think it's a losing strategy to challenge for the one on your weak front. HQ rushing doesn't seem to be a problem, and overall I think the map plays out very nicely. It provides good dynamic games because of the 2 vs. 1 and lack of protection on the weak front. 8/10. |
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