Creator: Windwavern || First Published: 01/23/2011 || Players: 2 || Size: 15x15
Categories: None
Rating: 7.00 in 2 ratings
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Comments:
Windwavern (01/23/2011 05:00pm | Edited: 01/23/2011 05:04pm):
The first map I ever designed in AWBW and im in for some reveiws good or bad. Im also abit
akward about the FTA. Im not sure if 1 BM infantry will be enough. I put a pipe to block off a
city near both HQs so it is not captured as fast as it would without the pipe. The seam is
there on both pipes because I
felt like putting it there and see if anyone is to lazy to just go around :P. Ban the usual 5 and
add lab units as the map was made for the main front to be the area around the lab. So it will
be a infantry and range fight for the
middle. 1 com tower each which makes Javier a fair CO for this map as if your rushing for
the HQ would you stop to capture the tower even if you are him especially how close the
tower is to the HQ
wareagle (01/23/2011 06:09pm):
It's no big deal but perhaps you should swap the armies positions, it looks weird them
fighting backwards :) not a bad first map at all though 7/10.
Windwavern (01/23/2011 06:24pm):
Edited.
airob (01/23/2011 07:15pm):
the fronts are too chokey imo (they seem to be located at the bridges and some copters and
arties might lock in place near the mountains).

I have a suggestion: place a plain tile on the spot where are mountain is at (7,4) and its
counterpart at (7,10)
then place a bridge on the river at (6,4) and its counter at (8,10)

that way we can have another way to invade the other side without having to clog too much
arties on the main bridge, it could also help with city locking shenanigans at the center.

you may try adding some cities at both sides of the bridge is suggested you to place (they
donīt necesarily have to be right next to the bridge, they could be two-three spaces away,
they donīt even need to be two cities..just one but thatīs up to you) to motivate the armies to
fight on both bridges..and not just the big one.
Windwavern (01/23/2011 07:35pm):
Fixed
walkerboh01 (01/24/2011 02:16pm | Edited: 01/25/2011 02:25am):
I suggest adding a couple mountains in the NE and SW corners, just for aesthetic purposes. It
just looks way too open I think. Otherwise, as wareagle said, not bad for a first attempt =)

Edit: Nice mountain placement, i think it looks quite a bit better.



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