Creator: Rush_FTK || First Published: 01/25/2011 || Players: 2 || Size: 21x21
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| Comments: |
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walkerboh01 (01/25/2011 02:30am):
Good concept. I would suggest opening up the outer bases though. The way they're surrounded by river and mountains now, they're not going to be very useful and it's going to slow down games quite a bit. |
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Rush_FTK (01/25/2011 02:49am):
Thanks for you suggestion,I will try my best to fix some bug. and show ours a good map. |
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Hamboo (01/25/2011 11:02am):
工厂数量建议减少,每家4个略多。。HQ旁的两个城市建议设成中立城市,还有要给 后手一个小兵(让后手能比先手早一回合占领一个中立工厂),来平衡先手的优势。 。 其他同Walker说的,个人倾向于在工厂前开个3格宽桥梁的口子。 还有多看看S级和A级图会对设计地图有帮助:) |
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airob (01/25/2011 03:19pm):
...what. this also needs an FTA counter, don´t know what that is? check this: http://amarriner.com/awbw_forum/viewtopic.php?t=8518 i guess this also could do with about two more cities per side..probably three, four if you want to make every quadrant symmetrical |
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Rush_FTK (01/26/2011 03:04am | Edited: 01/26/2011 03:58am):
Thanks for Hamboo and walkerboh01‘s suggestion,now I fix some bug . 感谢Hamboo和Walkerboh01的建议,现在我修正了一些错误 -In version 0.2, Citys are all neutral,and blue moon have a Infantry when the game start -在版本0.2中,城市全部都是中立的,并且在游戏的一开始蓝月军将会有一个小兵。 -add two neutral city at (12,7) and (10,14). -在(12,7)和(10,14)增加了两个中立城市。 -change(7,10) and (15,12)'s sea to plant -将(7,10)和(15,12)的“海”地形改为“平原”地形 |
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Rush_FTK (09/07/2017 08:05am | Edited: 09/07/2017 08:08am):
v1.00 update. remap it while keep it's old idea. -- extra center area is important. need to test to know if it's balanced. |
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Meta Rexy (08/10/2018 05:46pm):
This map demands a t copter to make use of the neutral corner bases. You can only shuttle infantry because there's no shoals for the landers... |
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