Creator: Wareagle 2 || First Published: 02/02/2011 || Players: 2 || Size: 19x25
| Categories: B-Rank, Mixed Base, Standard | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Wareagle 2 (02/02/2011 11:57am):
This is a remake of my map bombed bridge http://awbw.amarriner.com/prevmaps.php?maps_id=23917 The bridges all over the place are debris from the bombing. I think that's it about it, exept feel free to comment. |
|
walkerboh01 (02/02/2011 07:29pm | Edited: 02/02/2011 07:29pm):
I like it. Lots of chokepoints and lots of ways to get around them should make for an interesting game. You need to fix the FTA counter by adding a preowned BM city near an OS base (standard FTA counter for 3 starting bases, 1 neutral). My only other suggestion is to reduce the number of airports from 3 airports per player to 2. Nice map! =) |
|
wareagle (02/02/2011 07:36pm):
Cheers Walker, there is a preowned city at the bottom left you must have missed :P and i'll sort the airports out. |
|
LuckyOverload (02/02/2011 10:21pm):
I like the concept quite a lot, I think a pre-owned city plus an extra starting infantry is quite a lot of FTA counter, especially since the bottom left base MUST capture the extra city at start, and cannot pursue the NW airport like all the other bases can. The extra city also allows BM to tech up to recon right off the bat, and since they already have two infantry in the center, producing a recon to rush OS on day one seems like an easily abused strategy. Perhaps remove one of the extra infantry, or remove the city, because BM seems too powerful. Or maybe I'm just crazy ^_^ Either way, I really like the concept and artistry. Only comment on the aesthetics are the random bridges scattered about. on the sides of the map. Perhaps you could turn them into used missile silos to show how the bridge got bombed in the first place? |
|
Wareagle 2 (02/03/2011 07:20am):
Thanks for your comment, i changed a few things. I'll have to see how the turn counter thing goes with a few test games though, like walkerboh said it's the standard for the base setup. |
|
walkerboh01 (02/03/2011 04:00pm):
Ah i must have missed the city. It's in the upper left now anyways, which is good. The FTA counter should be fine, this should not have problems with early recons or anything like that. Looks good to me overall. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites