Creator: nickdown || First Published: 02/03/2011 || Players: 4 || Size: 23x23
Categories: C-Rank, FFA Multiplay, Mixed Base, Standard
Rating: 9.40 in 5 ratings
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Comments:
nickdown (02/03/2011 03:19pm):
Hey guess what? You can ban any COs you think might have an unfair advantage. So before
you say LASH MAP or KOAL MAP or anything like that remember you can BAN COs or TURN CO
POWERS OFF. How did I do on FTA balance?
Nyvelion (02/03/2011 03:30pm):
Flak has an unfair advantage. Especially if powers are off.
uMad? (02/03/2011 03:36pm):
Actually drake is op. Having a port in the middle = gg.
Tsubodai (02/03/2011 05:13pm):
um why is there a port in the middle?
nickdown (02/03/2011 05:34pm):
If you turn CO powers off there are no advantages at all. Drake would be a terrible choice
because of the many air units that will likely be deployed and I don't think one port will
make a difference even for drake. I put a port in the middle just to make Tsubodai upset.
LuckyOverload (02/04/2011 05:05am):
I love the concept, but I must say that the central port is kinda strange.
The map looks solid, but the relative low early and mid-game funding and early airport, I foresee copter spam. Otherwise, no real complaint here.

One suggestion however. To add a sense of urgency to defending the "embassies"/labs,
you could convert all the labs by the two bases to HQ's. That way, the only way to produce
lab units is to hold your embassy or to capture your opponents only embassy, but doing so
would reduce the number of troops guarding the HQ.

Once again, love the concept, and with a very minor amount of tweaking, this map could
hold some very interesting gameplay.
omnomnom (03/04/2011 10:41am):
I don't know Nyvelion, I don't think Flak ever has an advantage. I would take Nell over him
anyday.BUT the map looks good, I think I might put a fourth mountain instead of a shoal by
the labs to prevent a rush though.
darkioys (10/18/2021 03:47pm):
nice



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