Creator: THUNDER_5 || First Published: 02/03/2011 || Players: 8 || Size: 35x35
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| Comments: |
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LuckyOverload (02/03/2011 05:32pm):
O_o You're pumping these maps out at an incredible rate, and you're improving each time. I like the map, teams and FTA are balanced. Aesthetics are fine, and interesting concept. I just don't know why the Missile units are there. One suggestion though: With all that work, the center should be a bit more generous than additional money and a com-tower. Maybe make it a base, and have one com-tower per team on their leg's first breach? |
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THUNDER_5 (02/03/2011 05:54pm):
lol, i love creating maps! lol :) right, the missiles are there for if the enemy gets to the airports before the middle and try to rush the middle with t.copters whilst keeping their HQ safe with the pipeseams, which brings me to why the middle is free from bases; If there was bases in the middle the teams would use them to create the main force and it would just get insane there lol. Id like to think this is a tactical map in many ways, but its down to the players ability to utilize all types of units and making sure each decision is the right one. (Breaching both pipeseams straight away, etc) thanks for the advice, i shall add a comm tower to middle of pipes :) |
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MossGrande (02/03/2011 09:22pm):
I see that putting more bases in the middle of the map would defy its concept. How about moving ports from outer to second section? Now players would probably skip first pipeseams bypassing it with blackboat and one infantry anyway, and with that cramped passage between second and middle section i wouldn't hurt to launch one or two trusty landers to speed things up. Don't pay attention to my nagging since map is worth well 9/10 just by looks. I hope playing on it would be fun. |
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THUNDER_5 (02/04/2011 05:23am):
i think i shall test it as it is now, and we can all think of ways to make it better if needs be. thanks for the tip! |
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