Creator: jhuni || First Published: 03/04/2011 || Players: 2 || Size: 19x15
Categories: C-Rank, Hall of Fame, High Funds
Rating: 9.00 in 3 ratings
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Comments:
walkerboh01 (03/04/2011 12:06pm):
Nice little map, it should play pretty well. I like the floating cities haha.

Is there a reason you chose not to just have the two neutral bases preowned though? All this is
doing is making the first part of the game take a couple extra days longer for no apparent
reason.
jhuni (03/04/2011 05:21pm):
> Is there a reason you chose not to just have the two neutral bases preowned though?

This counter is adapted for higher funds per turn games. I recommend 3,000 funds per turn
for this map.

I added a second airport. That should make games on this map more interesting when played
with increased funds.
MilkSlirper1 (03/06/2011 09:27pm | Edited: 03/07/2011 12:38pm):
Never mind.
walkerboh01 (03/07/2011 03:24am):
Ah that makes sense then jhuni, I think it looks like it should work pretty well for a high funds
map.
blanci1 (05/02/2011 03:27am | Edited: 09/01/2011 08:34pm):
Clever idea ! not seen this before... seems to allow game-creator to set almost ANY
INCOME and remain reasonably fair with sort of all purpose fta counter.

I think this idea should be explained for people, as it took me a while to see what was
going
on here... at first it looked just symmetric ! Well okay, i will explain for newbs and
whoever..... The infantry are asymetrically placed so that one player first gets one base and
then the 2nd player gets 2 (both) and then following day the 1st player gets his other
base...
so theres a kind of balancing, which seems pretty good for any income level .. this is good
for setting up a high income map, which can allow earlier purchase of heavier tanks and
expensive units.
With 3 bases this map might still get quite a lot of units ... with recon ? spam, instead of
infantry spam... ALSO BAGS I GET THE RED-- because i want to have the 3rd base first !! i
think it must help me.= imbalance./fta... though small.
Also, Perhaps with just 2 bases the game might be less stand-offish with less
units for shielding artillery. Well it could be quite a different kind of game anyway.
Interesting either way imo.

Good one.
ichbinsehselber (05/03/2011 03:59pm):
Interesting concept. For the concept to fulfil its purpose it seems that Sturm must be in the
ban list.
blanci1 (09/01/2011 06:15am):
yeah thnx ichbin.

Actually i think for test games we could try without CO powers at first... ... i think
there will be enough dynamics as it is ... and lots of choices and imbalances... we may
not need powers to provide instability /avoid standoff/draw............ indeed with high
funds and potentially lots of damage the COP SCOP s will be charging up perhaps too
frequently and it will become more a matter of choosing the best CO rather than any
careful strategy over deployment and engagement.
blozzee (12/16/2011 02:46am):
it looks bland :\
DuelStriker (02/22/2012 09:03pm):
There's nothing terrain-wise to make this map interesting really.
walkerboh01 (11/29/2017 04:57am):
I moved this map into Innovative to recognize it as the first map to use this type of FTA counter for high funds
games.
walkerboh01 (08/03/2022 12:01am):
This map was now moved into Hall of Fame for the reason stated above.
Rock Golem (04/08/2024 08:13pm):
Piece of history this one. Like the Spann island of high funds apparently.
yonedaslammer (12/19/2024 12:04pm):
very cute



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