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Comments: |
Mori (03/07/2011 12:11pm | Edited: 04/13/2011 09:46pm):
The next very rough map that I'll be ironing out this week. Advice on FTA and balance is always welcome. Side Note: Ban piperunners if you do plan on playing this. |
walkerboh01 (03/07/2011 01:25pm):
It looks pretty good from what I can see. Interesting choice using bridges instead of roads,but I think it look okay aesthetically. The only potential problem I see is that the bases behind the pipes can be locked by an artillery on the city 3 spaces away. I don't know how easy it will be to plant and defend an artillery there, but it probably wouldn't be too hard. |
Mori (03/07/2011 01:28pm | Edited: 03/07/2011 02:07pm):
Makes sense, and that'd be fairly easy to do early game. I'll mess around with the layout and get back to you on that. Edit 1: Switched out pipes for mountains, added pipes along side, removed cities. Not sure how I feel about infantry rushing right over that new mountain range though. |
walkerboh01 (03/07/2011 04:04pm):
I think it was better with the pipes, mostly because of how close the airports are. What you can do is put the pipes back in (and that city was probably okay too), and then move the base back one space from the pipes. Then put a mountain on the other side of the pipe so an arty can't camp on that one spot that's 3 spaces away from the base, and you should be good. |
Mori (03/07/2011 04:14pm):
Done. Thanks again. |
walkerboh01 (03/17/2011 02:12am):
You're welcome. It looks very good now. |
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