Creator: bohwalker || First Published: 07/04/2011 || Players: 2 || Size: 23x17
| Categories: B-Rank, Fog of War | ||
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| Comments: |
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bohwalker (07/04/2011 02:09am | Edited: 08/09/2022 12:43am):
This map has been completely overhauled for Fog of War games as of 8/09/22. Custom shoals recommended for best visual effects! There is a lot going on with this one: The cruiser grants a bit of predeployed vision, but not in the contested areas. Either player might decide to remove it; the player who owns it, to build a bship as a tower or even a sub (to prevent it from being captured) -- or the opponent, to remove the vision, take the port, and open up an additional path for units to travel. However, this comes at the expense of 2* worth of charge. The pipe seams can also be broken to give an additional route for the 2nd base to support the other front more easily, if desired. The corner mechs are on mountains, giving vision of your own HQ to prevent HQ cap cheese, as well as the tower. But they can also be picked up with a t-copter later on and potentially join the fight. Edit: For reference, the below comments are referring to the fact that this used to be a (very bad) predeployed only map. |
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Headphone (07/04/2011 01:20pm):
Just a thought, but if you made this a team map with an ABBA turn order, would that counter fta? |
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walkerboh01 (07/04/2011 04:54pm | Edited: 07/04/2011 04:55pm):
Only if each country had the same strength of units and positioning. If it was uneven (as it would be now if I just changed the colors of a section or two of units), then it wouldn't work out I don't think. I'd rather keep it as a 2P map for now though regardless. |
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bohwalker (08/09/2022 12:42am | Edited: 08/09/2022 12:42am):
This map has been completely overhauled as of 8/09/22. |
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qaz843278 (06/02/2024 11:30am):
怎么联机玩? |
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