Creator: Kruegster || First Published: 03/24/2011 || Players: 2 || Size: 15x9
| Categories: None | ||
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| Comments: |
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walkerboh01 (03/24/2011 12:52am):
BAN SAMI !! Actually you might want to throw a bboat on the HQ anyways just to prevent this from becoming an HQ rush-fest. |
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Kruegster (03/24/2011 01:08am):
This map hadn't been published for 5 minutes, and you already comment =). walkerboh01, do you sleep? As long as Sami and Sturm are banned, I think an inf rush would be an interestesing tactic to try... that probably would fail. That capital is 3 squares from the player's base. The player can make an inf, recon, or tank to attack an opponent's inf that rushes the capital. I would prefer not to put a black boat on the capital because it would be a hard unit to kill, and it would prolong the game. |
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walkerboh01 (03/24/2011 03:00am):
Haha it was just a coincidence that you posted it right as I got on. And it was only 11pm where I am when I posted. But no, I don't sleep =). I agree that it should be easy enough to defend the HQ, but I'm just afraid because they're so exposed that HQ rush strategies will dominate the game-play. If you bboat the HQ, it will give incentive for players to adopt other tactics, although the HQ-rush strategy is still viable. You can also use an APC to block the HQ instead of a bboat if you'd like, to make it easier to kill. On the other hand, I don't think prolonging the game is necessarily a bad thing here either. However, it's all up to you of course, and either way this map should be good fun. |
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Ultradc (03/24/2011 08:02am):
I like it, except it looks too crouded in properties, and I look at it and I don't think that anyone will be capturing that because you can set an infantry on the HQ before the enemy gets there. 8/10 ;) |
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Kruegster (03/24/2011 09:23am):
3 bases, 1 airport = need plenty of properties. You need money to make the game interesting when you have 3 bases. I don't think maps are as much fun when you have 3 bases and only earn $8000 or $10,000. It is better when you can make at least one unit like a copter or tank every turn (once you have captured most of the properties). On another note: this map would work just fine with 2 bases, and then taking away a few of the properties might be a good idea. |
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Kruegster (04/08/2011 11:32pm):
Update: I moved the capitals slightly closer to the edges to make them less contestable. Sami still will dominate on this map though. -Max will also be a great CO choice. |
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blanci1 (05/27/2011 03:08pm):
Fine... i do like small maps .. prefer just 2 bases. An idea... surround the whole thing with sea and convert the nuetral base to port. |
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