Creator: Semeth || First Published: 03/25/2011 || Players: 8 || Size: 40x40
Categories: None
Rating: 3.75 in 4 ratings
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Comments:
Headgamer (04/04/2011 08:11pm):
This map looks very slow to play with all the mts and choke points. Also, the far left two can't reach the mid
left two via mountains like the right side can. Fix that by blocking one side or unblocking the other just to be
fair
Headgamer (04/04/2011 08:12pm):
Also, ban piperuners. Lol
Meta Rexy (04/04/2011 09:40pm):
Sami, Sturm, and even Von bolt ruin this map.
What the hell's the point of this map.....
Ok. so the two mechs meet in the middle. Great. What are you supposed to fight with aside
from mechs? First one to kill the other gets all the bases.
3/10. I appreciate the tournament premise, but you need to give more space than that.
Semeth (05/05/2011 11:33am):
thanks hor the hints guys. regarding the piperuners, i just realized that two, thanks.
but about the far left ones you mention that can't reach the middle, i don't see what you see.

and meta rexy, yes that's the idea, for mechs to fight after crossing the river and the winner
obviously takes out the rest of him.
and about the space you want, beside the tournament idea, i wanted to look like a
tournament grid also. seeing each side how they go up step by step. from my point of view
that gives a more tournament feeling.
ichbinsehselber (08/08/2016 10:46am | Edited: 08/08/2016 10:48am):
I am with Meta Rexy. There are not many build options here. The unit variety of AWBW and
the scicor, rock, paper principle does not apply on this map. So the fights will only have
mechs and/or infantry. At least at the fight with your first opponent, which is probably
the most important one.

Furthermore it has FTA and some CO issues.

Anyway I' m up for a test...



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