Creator: Mori || First Published: 04/17/2011 || Players: 2 || Size: 19x19
Categories: C-Rank, Mixed Base, Standard
Rating: 0 in 0 ratings
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Comments:
Mori (04/17/2011 12:17pm | Edited: 04/17/2011 12:42pm):
No idea if this will work, but it's high time I try some more creative ideas than just 2 base start
+ an airport and tower for each side. 36 cities, 12 bases, so 6 to 1 for each one, plus
backfield airports. Advice is definitely appreciated, I want this map to work.

Current ideas: Cutting it down to 6 bases and cutting the properties down in kind,
reorganizing terrain, etc. Like I said, it's about 7k to a base right now. Also, very forest
heavy right now, would change that but then it seems very easy to recon rush overall.
walkerboh01 (04/17/2011 11:17pm):
I'm afraid your math is a little off. It's 22 properties per side (cities + airports + HQs) and 6
bases, which is about 3.5k per side. I think it's probably a few too many bases for this size
map...
Mori (04/17/2011 11:43pm | Edited: 04/21/2011 10:09am):
Oh wow yeah that math was from an old iteration, my bad. Thanks for catching that. I'm
tired right now but I'll get on fixing this up tomorrow or the next day.

Edit 1: Preliminary fixes done for now. Sorry if I missed any symmetry issues, kinda half
asleep right now. Get back to me on the changed layout if you get the time, I think it's an
improvement.

Now harder to arty/rocket camp across rivers, but still entirely possible. More roads center.
HQs moved back since rushing would probably have been a little too easy. Half the bases
removed. Properties still high, will probably tone that down but idk, again, haven't really done
a true 3 base start until now.

Edit 2: Rocket camping bases is slightly harder once again. Roads changed, there's no
longer a road cutting through horizontal. Forests cut down severely. Cities cut down to 32
total.

Edit 3: Restructured forests, added empty silos for more key cover points.

Edit 4: If I didn't mention it already, opened up the side chokey areas Northeast and
Southwest.
walkerboh01 (06/11/2011 03:05pm):
Much better. If might be wise to put a black boat on the HQs though, as that lone base is
going to have a hard time preventing HQ capture probably.



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